PPSSPP Git (2013/12/17) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Linux build fix
* Only autosave the hashmap if enabled and not on mobile.
* Update native (blacklist dual source alpha on Intel)
* Initial preparations for ability to replace game functions with custom implementations.
Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.
Note that actual function replacement is not activated yet.
* Merge pull request #4866 from unknownbrackets/io-minor
Reporting and tweak to mpeg change for Valkyrie Profile
* Wait for only 5 frames before seeking mpegs.
Workaround for Mana Khemia, ugh... must be more complex logic. Valkyrie
Profile still works.
* Report unknown devctl commands.
* Merge pull request #4865 from unknownbrackets/knownfuncs
Add a base knownfuncs.ini from some guesses.
* Add a base knownfuncs.ini from some guesses.
Not versioning the actual path since I add funcs sometimes and would
prefer a clean tree.
* Merge pull request #4864 from unknownbrackets/io-minor
Implement some ioctl commands for disc0:/ files
* Implement ioctl 0x01030008, seems important.
There are a number of games using this, which might be happier now.
* Implement ioctl 0x01010005 based on PSP tests.
Fixes #1210. May fix issues, since it was being silently ignored before.
* Add a static method for creating PSPPointers.
This is still kinda ugly, but the assignment thing was just too ugly, I
couldn't do it anymore.
* Clean up error handling for umd9660 ioctls.
* Implement ioctl command 0x01020001.
Not sure what might use this...
* Update native (forces GL_ARB_blend_func_extended off on GL < 3.0)
* SoftGPU: Display at correct aspect ratio independent of window size.
* Minor typo fix
* Merge pull request #4858 from sum2012/patch-1
Add more information for "Not support this patcher"
* Add more information for "Not support this patcher"
* Only use dual source when actually needed.
Does generate a few more shaders but hopefully isn't a problem, should get rid of most of the slowdown in most games.
* Don't use dual source when stencil disabled
* Another typo fix
* Switch CanReplaceAlphaWithStencil response to an enum
* Don't use gl_FragColor when deprecated
* Typo fix checking the alpha func for src factors
Download: PPSSPP Git (2013/12/17) x86
Download: PPSSPP Git (2013/12/17) x64
Download: PPSSPP Git (2013/12/17) for Android
Source: Here
2013-12-17
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