2013-11-25

PPSSPP Git (2013/11/25)

EmuCR: PPSSPPPPSSPP Git (2013/11/25) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #4634 from unknownbrackets/gpu-minor
Allow block transfer stride of 1024
* Mask block transfer stride correctly per tests.
1024 is valid, but nothing higher.
May help graphics in some games.
* Minor logging improvements in sceAudio.
* Qt: Fix version strings (some platforms need this)
* Qt: Some platforms don't like letters in version number.
* Use VFMA in the one place where it's convenient. Some more optimization.
* ARM emitter: Fix VDUP
* Qt buildfix (split vertexdecoder arm/x86).
* Qt: Detect version in qmake instead.
* ARM: Fix vsgn. Some vertex decoder tweaks.
* ARM: NEON-optimize software skinning
* Merge pull request #4629 from xekarfwtos/master
Fix paths in CMakeLists.txt, after VertexDecoder file split
* Fix paths in CMakeLists.txt, after VertexDecoder file split
* Split VertexDecoder into files for ARM and x86, got too large.
* Oops, turned off x86 and armeabi on Android by accident
* ARM: Use PLD (cache preload) in vertex decoder loop.
* ARM: Add NEON widening and narrowing moves, and float/int convert.
Experiment a little in the vertex decoder.

EmuCR: PPSSPP

Download: PPSSPP Git (2013/11/25) x86
Download: PPSSPP Git (2013/11/25) x64
Download: PPSSPP Git (2013/11/25) for Android
Source: Here

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