BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG- 1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD- ROM
- SuperGrafx
- Atari 2600
- ColecoVision
- TI-83 Calculator
BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance
BizHawk SVN Changelog:
r5290
refactor cheatlist and watchlist to use MemoryDomain name indexing
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r5289
Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList
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r5288
Cheats - fix bug where compare is 0 when clicking a cheat with a null compare value, refactor CheatList.Add() to be upsert logic
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r5287
When adding a cheat, if it already exists, update the existing instead of doing nothing!
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r5286
Cheats - default compare box to empty, not 0
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r5285
Cheats - implement editing (oops, it was released without it!), fix value display (was showing the actual ram value, not the cheat's override value), don't flag changes if erroneously adding an existing cheat.
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r5284
fix an oops in last commit, and fix adding cheats via Cheats cheat form
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r5283
Cheats - fix insert separator
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r5282
Rename CheatForm.cs to Cheats.cs
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r5281
Fixes to ram watch and cheats closing events and restarting and asking to save changes, some of these are regressions from refactoring, some from the rewrite of these tools, and some have been this way since day 1
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r5280
fix some cheat related things I broke when refactoring it
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Download: BizHawk SVN r5290
Source: Here
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