BizHawk SVN r5215 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG- 1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD- ROM
- SuperGrafx
- Atari 2600
- ColecoVision
- TI-83 Calculator
BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance
BizHawk SVN Changelog:
r5276
Remove some files I meant to delete, and some useless code cleanups
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r5275
move a search extension out of RamSearchEngine into the extensions class in BizHawk.Common
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r5274
Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary
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r5273
Move interfaces and base implemenations from emulation to emulation.common
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r5272
moe IPS.cs from Emulation to Client.Common, until it is needed by cores
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r5271
somehow a movie recording object survived tucked away in Implementations that predates bizhawk movie recording
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r5270
start Emulation.Common project and move the Emulation/Database folder files to it
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r5269
move Log.cs from BizHawk.Emulation to BizHawk.Common
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r5268
Move QuickCollections from BizHawk.Emulation to BizHawk.Common
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r5267
Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings
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r5266
move disc stuff out of BizHawk.Emulation into a new project BizHawk.Emulation.DiscSystem, updated namesspaces in those files, set up other projects with the right references and usings
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r5265
update libsnes building for new output directory, and add support for exec/read/write/nmi/irq hooks
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r5264
1.5x and trunk - fix scrub input hotkey, on trunk a slight refactoring now that more things are in client.common
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r5263
Move some stuff to Client.COmmon
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r5262
Rename IEmulator.ResetFrameCounter() to ResetCounts() as that is a more precise term since it resets frame and lag counter variables (and theoretically any other similar counters that could get implemented)
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r5261
trunk and 1.5x branch - turn off rewind for "medium" states, as SNES problems still occur with default settings and it isn't worth it, also change the default rewind frequency to 4 (if the user does turn it on, this frequency still gives sm...
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r5259
oops
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r5258
rename GlobalWinF to GlobalWin, yeah, I'm being nitpicky
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r5257
EmuHawk - don't use PathManager to resolve the exe directory during main now that it is in a dll, it can find its own path itself
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r5256
Move MakeRelease.bat to Dist, and fix MakeDiscoHawk.at
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r5255
clean up PCE Debugger project, in case we ever use it
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r5254
Installer - fixes due to name changes, new projects, removed projects, etc. I didn't test this, so I may not have done this properly. Remove 4.5 installer, since we no longer have a 4.5 project
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r5253
delete luahawk project
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r5252
move output folder up one level
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r5251
Fix MakeRelease.bat
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r5250
some more DiscoHawk reorg
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r5249
Chane discoHawk namespace, folder, and project naming scheme to BizHawk.Client.DiscoHawk
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r5248
Rename Multiclient folder
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r5247
Rename Bizhawk.MultiClient to BizHawk.Client.EmuHawk including namespaces and projects. Rename executable to EmuHawk.exe
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r5246
a round of cleanup on MianForm.cs, and an attempt to start organizing methods and variables to make it easier to pull out logic in future refactoring
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r5245
move lua console to tools, tried not to break portable branch code but I did remove nearly every ifdef windows reference, and instead put one only on console load, from then on it does the proper ToolManager checks before calling luaconsole...
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r5244
ti83 keypad and toolbox moved to ToolManager
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r5243
toolify TAStudio
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r5242
move nes sound config to tools, yeah it is weird for it to be a tool, but we don't deal with modeless config dialogs any other way, and since it is core dependent it is useful for it to have update methods so it can gracefully close on core...
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r5241
NESHawk - put sealed on some classes I missed sometime back when I did that
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r5240
move pce bg viewer to toolmanager
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r5239
move GB/GBA GPU viewers to ToolManager, also whack some tool namespaces
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r5238
move snes graphics debugger to ToolManager
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r5237
move game genie tools to ToolManager
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r5236
move some more tools
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r5235
Cheats moved to Tools
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r5234
Move hex editor into ToolManager
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r5233
move Ram Search into toolmanager
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r5232
Multiclient - Created a ToolManager class to manage winform tools and simplify and unify basic functions such as UpdateValues and Restart. Also smartly creates and disposes the tools intelligently, which minimizes ram usage on start up. F...
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Download: BizHawk SVN r5276
Source: Here
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