PPSSPP Git (2013/10/31) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Minor UI tweak
* Apple: Had to add this to build on Mavericks, for some reason.
* Fix weird axis mapping issue on Ouya
* Make the default control mapping on Ouya a bit more workable:
Start/Select are now mapped to the analog triggers instead of
non-existing buttons.
* Hm, that seemed to break more than it fixed. reverted the last change.
* Update native with fix for FBO setup bug. May have something to do with #4383 and #3267 and #1313 (dupes..)
* Update native: Let's try preferring modes with 24-bit depth. See native#144.
* Quick hack to avoid unthrottled getting stuck when alt-tabbing.
Assumes the default keymap of course but shouldn't really have any adverse
effects if you have remapped your controls.
* Update post-processing shaders to work again after removing u_viewproj.
Initialize some uninitialized variables.
* Add comment with a link to an important github thread
* Update native
* Add a temporary hack option that may help debugging the wipeout glow.
It reduces the glow problem by a lot but is obviously incorrect.
Download: PPSSPP Git (2013/10/31) x86
Download: PPSSPP Git (2013/10/31) x64
Download: PPSSPP Git (2013/10/31) for Android
Source: Here
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