PPSSPP Git (2013/10/25) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Blackberry threading optimisations.
* Use Blackberry/UNIX time functions instead of fallbacks.
* No need to enable FZ every frame.
* add "onFinish" to screens so that ESC (etc) works the same as the back
touch button.
* New attempt at solving #4272 by not using alpha in the backbuffer.
If some effect ends up requiring destination alpha, just use buffered
rendering.
* Only disable buffered rendering by default on Galaxy Y instead of all
Armv6 devices.
Would have like to use gpu feature flags but GL isn't necessarily initialized
when we load the config. Will need to find a different solution.
Also a buildfix for headless non-windows.
* Merge pull request #4308 from unknownbrackets/mp3-minor
Fix mp3 savestates and savestate backwards compat
* Savestate and shutdown sceMp3 properly.
It wasn't even being saved before.
* Fix savestate backwards compat.
Broken since 80702109f53968b45d947bdd4495585b68e54220.
* Free mp3 contexts more carefully.
* Remove code to use last mp3 handle on error.
It was copied from mpeg, where it was added for safety, and it shouldn't
be hit anyway.
* Merge pull request #4309 from unknownbrackets/tests
Update tests
* Update tests.
* Set directories in headless on Windows.
Caused some tests to fail.
* Merge pull request #4310 from unknownbrackets/gpu-minor
Fix u_uvscaleoffset shader compilation error
* Exclude 0xFF from logging, happens a lot.
* Fix missing uniform for GE_TEXMAP_TEXTURE_MATRIX.
* Merge pull request #4286 from unknownbrackets/vtimers
Fix a bunch of issues in vtimers
Download: PPSSPP Git (2013/10/25) x86
Download: PPSSPP Git (2013/10/25) x64
Download: PPSSPP Git (2013/10/25) for Android
Source: Here
2013-10-25
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