![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgBJByFbD3y_2GIOUVIcakQ5RGaCHxUp8EHNVEORh1xKS7hPWgLHjURGU8HctHRjIQH5Qfgyka9xnEfYrVFz42gNCSBN_4BHXMFDR7SgCx2-3LhtHW9jMQesDrrg4nDvGkNryAOFWzQgI/s1600/1.png)
PPSSPP Git Changelog:
* Merge pull request #4299 from daniel229/patch_01
Turn off optimazation in amctrl.c when using vs2013 as it does not work correct.
* Turn off optimazation in vs2013
* Update native with small UI fix
* Remove QCOM binning control detection. Qualcomm suggests not to use it and it causes crashes on my Adrenos anyway.
* Clean up GLES3init. Pass Blackberry version through to defines. Update QCOM binning comment.
* Seems we need high precision for fog on PowerVR. #4287 might be fixed by this.
* Log spam reduction - only WARN about non-zero bad handles, and sceAtracSetLoopNum gets demoted to DEBUG.
* Fix vcxproj
* Merge pull request #4291 from DanyalZia/patch-29
Improves scanlines fragment shader
* Add a Better name for scanlines shader
* Improves scanlines fragment shader
![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWBCJrhFyt9J8kO1-JGPbZQ7xNYlBEcW_4dOErjDkEufOxq8NohcBAF3MEPiFICIXvaIKfSE8fsn_L3dkOfW7ziRlPI5qlp_YqiiUYF8ePoi3N6Go1gffUZdVYEFtJY-fwCQBHht4q4qc/s280/1.png)
Download: PPSSPP Git (2013/10/23) x86
Download: PPSSPP Git (2013/10/23) x64
Download: PPSSPP Git (2013/10/23) for Android
Source: Here
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