BizHawk SVN r5101 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG- 1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD- ROM
- SuperGrafx
- Atari 2600
- ColecoVision
- TI-83 Calculator
BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance
BizHawk SVN Changelog:
r5101
turbo should bypass the 240fps cap (as opposed to fast forward)
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r5100
implement ram poking of fixed point types. Ram Search/Watch - clean up display of fixed point 20.12 and float types
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r5099
Implement Ram Poke - poking of float types, and fix bugs in float validation
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r5098
Ram Search - fix losing some settings when starting a new search
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r5097
gb: fix lfsr reg init value -- https://github.com/sinamas/gambatte/commit/0d07cb7851505138d318a2f2da5d37af3b3a60f5
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r5096
Some more config menu items put into the context menu - config sub menu
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r5095
Refactor various numeric textboxes in ram tools to use new better built in methods and properties
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r5094
Some code refactoring - fix Watch Editor to use the ToolHelpers method for creating Memory Domain dropdowns
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r5093
add Saturn info to about box
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r5092
add a Close and Clear SRAM context menu option that is visible when the game has an existing sram file
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r5091
Oops, broken input widget highlighting when ripping out conflicts
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r5090
Ram Search - a small speedup when starting a new search
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r5089
Controller Config - Rip out conflicts display for now since it doesn't work right, and looks confusing, and slows things down
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Download: BizHawk SVN r5101
Source: Here
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