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EmuCR: PPSSPPPPSSPP Git (2013/09/23) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #3889 from unknownbrackets/debugger
Initially usable GE debugger
* Fix 32-bit ge debugger (broken cond vars.)
* Support flipped and not flipped buffers.
* Support 16 bit buffers in the GE debugger too.
* Detect tricks with depthbuffers and report them.
Tons of games share framebuffers though, but data is good...
* Initialize some psmf values.
This was causing glitches when loading game A and then game B.
* More carefully log unknown GE commands.
Need FLAG_EXECUTE or they won't log, we were only getting the
ReapplyGfxState() ones before. Let's skip 0 to not log those as well.
* Center the display on top of the checkerboard.
* Draw a checkerboard pattern behind the image.
* Support render res. above 1x in ge debugger.
* Warning fixes.
* Add a quick and dirty render preview.
Now it's actually semi useful already.
* Add an interface to return the current framebuffer.
* Better to have its own directory.
* Merge pull request #3890 from unknownbrackets/io-minor
Improve error handling in sceIoLseek*()
* Improve error handling in sceIoLseek*().
* Add the sceAac NIDs (function list), no implementation.
* Merge pull request #3886 from thedax/win32FixOffscreenBug
Win32: Move PPSSPP back onto the screen if it's offscreen when opening.
* Make the changes more multi-monitor friendly. Credit goes to [Unknown].
* If WindowWidth or WindowHeight are <= 0, fix them. * Move PPSSPP back onto the primary monitor if it's offscreen when opening. * Merge pull request #3885 from unknownbrackets/debugger Initial interface/hooks for GE debugger * Add an initial GE debugger interface on Windows. * Add some initial methods to GPUDebugInterface. EmuCR: PPSSPP

Download: PPSSPP Git (2013/09/23) x86
Download: PPSSPP Git (2013/09/23) x64
Download: PPSSPP Git (2013/09/23) for Android
Source: Here



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