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EmuCR: PPSSPPPPSSPP Git (2013/09/10) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #3717 from adrian17/master
Changed button opacity and scale slider min/max values
* Changed button opacity and scale slider min/max values
* Merge pull request #3715 from unknownbrackets/savedata-minor
Fix custom save dialog dates
* Fix #3706, custom save dialog dates.
* Merge pull request #3705 from raven02/patch-1
Add reporting for color test enabled
* Add reporting for color test function
* Merge pull request #3713 from unknownbrackets/thread-stack
Correct sceKernelGetThreadStackFreeSize()
* Correct sceKernelGetThreadStackFreeSize().
It was always returning 0.
* Offset the root thread's stack by arg size.
Otherwise it'll just overwrite, right?
* Merge pull request #3714 from unknownbrackets/savedata-minor
Don't write more than the game's savedata buffer
* Don't write more than the savedata buffer.
Fixes Numblast when there's savedata, probably others.
Could use more testing.
* Merge pull request #3712 from unknownbrackets/volatile-mem
Improve volatile mem locking w/ suspended intr
* Improve volatile mem locking w/ suspended intr.
* Merge pull request #3711 from unknownbrackets/thread-minor
Fixes to various thread functions + heap corruption fix
* Log when syscalls fail due to intr/dispatch.
* Add a few new syscalls from reporting.
* Fix really stupid heap corruption mistake.
* Return a negative error code in __KernelGetWaitID.
This way we can use 0 as a proper wait id.
* Reset waits when terminating a thread.
Terminated threads can't be waiting.
* Reset thread priority on terminate.
* Set the low mystery bits of the thread attr.
Tests on PSP show this, and I can't find a way to not have them set.
But I don't really know what they mean.
Anyway, since you can refer the status, you can see them, may improve
compatibility.
* Eat cycles after creating a thread.
Improves things on some tests, should be more accurate.
Creating a thread sure takes a long time.
* Validate and report some thread attributes.
* Support some thread stack attr options.
May improve memory management in some games.
* Try to prevent any remaining "stickiness" when you map analog axises to buttons/direction
* Simple tilt sensitivity setting
* Merge pull request #3707 from unknownbrackets/rtc
Oops, timegm() is supposed to modify its argument

EmuCR: PPSSPP

Download: PPSSPP Git (2013/09/10) x86
Download: PPSSPP Git (2013/09/10) x64
Download: PPSSPP Git (2013/09/10) for Android
Source: Here



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