Soywiz's Psp Emulator Git (2013/08/01) is compiled. Soywiz's Psp Emulator is a PlayStation Portable (PSP) emulator, emulator for windows. This emulator born as a proof of concept of an emulator made in D. Now it's getting more and more compatible with homebrew, and gaining in features and speed. The emulator was based in it's first version on great Noxa's C# pspplayer emulator.
Soywiz's Psp Emulator Git Changelog:
* - Small vfpu fixes
- Normalize weights on skinning as a temporal solution (until I find out the vfpu instruction that is wrong)
- Valhalla Knights shows characters (thought still not animated because the weights are not calculared right probably by a problem in the vfpu)
- I have to check vcmp instruction that it seems to be wrong
* - Hugely improved PRIM performance in 3d games (I will have to rewrite the plugins so they set states instead of checking the whole state each time there is a prim)
- Small changes
* - GPU: !!Fixed missing polygons in most games!! (it seems that PRIM moves the vertex pointer when no indexes specified)
- Tales of Eternia world map now works fine. Vallhala Knights now shows all the polygons (still have problems with morphing/skinning, I have to check it out)
- HLE: Fixed ABI parameter reading with the function had more than 8 GPR paramaeters (it was reading from GPR instead of from stack)
- GUI: Improved accessibility of the game list. Now you can move Up/Down while in the filter box and press enter to select a game
- Lot of work on AdhocMatching. Still not fully working. Using UDP broadcasting for communication.
- Enabling wlan by default
- Some more work on sceSasCore
- Small changes
Download: Soywiz's Psp Emulator Git (2013/08/01)
Source: Here
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