PPSSPP Git (2013/08/11) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Update lang
* Merge pull request #3120 from unknownbrackets/gpu-thread
Fix some more GPU thread sync issues
* As a safety, especially for win32, cap the wait.
* Fix some potential threading probs with SymbolMap.
Got some strange crashes.
* Use a possibly harmless hack to prevent hangs.
Not sure where the problem is, but this fixes it pretty consistently for
me... seems like lists are somehow not being processed after becoming
processable?
* SyncThread before deciding if the fbo is dirty.
Fixes fps drops in yet other games with multithreading enabled.
* Don't wait directly from GPUCommon, do it in sceGe.
Makes debugging a bit easier.
* Oops, left these here.
* Avoid a possible thread sync issue.
Could be that it's about to wake listsync, does, and then we wait.
* Merge pull request #3121 from unknownbrackets/jit-vfpu
Add a few more OUT_EAT_PREFIX flags
* Add a few more OUT_EAT_PREFIX flags.
Based on testing the instructions individually. Cuts a few cases in God
Eater Burst where instructions bailed out of jit.
* Merge pull request #3119 from unknownbrackets/gpu-thread
Sync the GPU thread on list/draw sync
* Sync the GPU thread on list/draw sync.
Otherwise, the CPU gets ahead (inside the frame) and games get confused.
I don't think there's any good workaround to avoid this.
* Typo fix
* Oops, XMM0 might be taken by temps. Also, s/GC_ALIGN16/MEMORY_ALIGN16
* Merge pull request #3118 from unknownbrackets/io-async
Prep work for pspFileSystem and two small fixes
* Add one more missing sceCcc func.
* Fix savestates while not running.
Fixes #2791.
* Unmount filesystems during HLE shutdown.
Fixes #3115.
* Shutdown the filesystem after HLE.
* Handle OpenFile() errors in a more threadsafe way.
Probably needs better cleanup though.
* Add locks to all the pspFileSystem methods.
* Move ThreadEventQueue to its own file.
* Of course, found the real bug causing #3117 immediately after the revert. Fixed.
* Fix #3117 (by reverting part of a previous change), plus a minor change that might speed GT up.
* Update native, minor UI stuff and cleanups
* Error handling improvements
* Address some complaints about touch button opacity
* Revert vscmp, didn't make a difference in the tests anyway
* gcc warning fix
* Another attempt at frame timing / flip detection. Might solve some flicker issue.
* GPU ShaderManager: Naming convention, inline a function
* Failed attempt at implementing vsge/vslt. Dunno what's wrong but disabled for now.
Download: PPSSPP Git (2013/08/11) x86
Download: PPSSPP Git (2013/08/11) x64
Download: PPSSPP Git (2013/08/11) for Android
Source: Here
2013-08-11
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