MAME SVN r25146 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME SVN Changelog:
r25146
Fixed left-most green line in YUV conversion
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r25144
fix invalid chars
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r25143
lola8a : added list of basic commands (nw)
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r25140
De-hacked framebuffer conversion, fixes YUV gfxs in NFL 2k1 and Tetris 4D
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r25139
Fix compile for MAME
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r25138
uniform consolidation, nw
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r25137
Refactored Konami System 573 to use ATA_INTERFACE [smf]
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r25136
PowerVR2: Added preliminary YUV converter [Angelo Salese]
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r25135
nemesis.c dipswitch fixes: Rename "Upright Controls" dipswitch to "Players" in gwarrior and twinbee, and make 2 players default (neither game supports cocktail cabinets). Make default difficulty normal in all games. [Alex Jackson]
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r25134
PowerVR2: Added SPG control register, used to change pixel clock dynamically [Angelo Salese]
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r25133
SCSP: fixed DMA when SH-2 enables it [Angelo Salese]
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r25132
AICA: Implemented DMA [Angelo Salese]
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r25128
SCSP: hooked up DGATE functionality for DMA [Angelo Salese]
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r25126
i doubt that these semi hacks are needed anymore
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Download:MAME SVN r25146 x86
Download:MAME SVN r25146 x64
Source: Here
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