2013-08-02

Jpcsp SVN r3337

EmuCR:JPcspJpcsp SVN r3337 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp SVN changelog:
r3328
Improved sceKernelStopModule: the PSP is waiting for the end of the "stop"
thread.
r3329
Small compatibility fix for file loaded from ms0: passed file name is upper-
cased.
r3330
Small compatibility fix for file loaded from ms0: passed file name is upper-
cased.
r3331
Fixed sceSas when a voice type (VAG/PCM/Atrac) is changed over the time.
r3332
Fixed sceUtilityXXXGetStatus: also return ERROR_UTILITY_WRONG_TYPE when no
sceUtilityXXXInitStart is active.
r3333
Try to avoid flickering while playing a video: wait for the rendering completion
when storing the video image in the frame buffer currently being displayed.
r3334
sceMpeg: improved the video/audio stream handling to allow changing the current
stream while playing a video.
r3335
Improved sceMp3GetSamplingRate, sceMp3GetMaxOutputSample: support more MP3
header values.
Improved sceMp3Decode: decoded output is always stereo. Mono MP3 should now be
played correctly.
r3336
Added more debug information in sceFontGetFontInfo and sceFontGetCharInfo
r3337
sceUsbCam: avoid java RuntimeException when xuggle is not able to convert to
webcam image to BGR24 (e.g. "could not resample from YUYV422 to BGR24")

Download: Jpcsp SVN r3337
Source: Here

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