BizHawk SVN r4865 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG- 1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD- ROM
- SuperGrafx
- Atari 2600
- ColecoVision
- TI-83 Calculator
BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance
BizHawk SVN Changelog:
r4865
Commodore64: Fix sprites and tweaked timing, should now be pixel perfect with test intro "rem-17".
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r4863
Refactor a bunch of cheats code, and fix a bug where exceptions can be thrown by the cheats dialog when working in other tool dialogs.
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r4862
NES - make mappers and whatnot sealed classes, since it may theoretically be a tiny speedup, and if nothing else, it is more conceptually correct
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r4861
Tweak the project files to group MainForm partial class files into one group, also make 2012 project compile
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r4860
Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet.
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r4858
reuse rewind buffers
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r4857
Rewind Config - don't crash on load when rewind is off for the core currently loaded
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r4856
Fix hard reset mnemonic on N64 and Saturn
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r4855
Commodore64: Border unit implemented fully, timing is much better now and works for both PAL and NTSC.
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r4854
Capture BoardName parameter into movies. Also fix NES imports to set platform to NES for FDS movies, and instead set the BoardName to FDS
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r4853
Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes.
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r4852
Repaint screen on movie load
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r4851
add a "BoardName" to IEmulator that an emulation core can use to return useful information about how the rom is being emulated. meant to be mostly for informative purposes; shouldn't rely on it for too much. implemented in GB and NES core...
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Download: BizHawk SVN r4865
Source: Here
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