![EmuCR: N64 EmuCR: N64](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiawZktHElhwfQapTtK7k9BY9h-FbWGJSy25tW0M3lIwXk98o4u37rwp7BxMhK2CWAbobHKvg4OzK6hqbXSX3XwKEnH2kkcx9VodWnuivdDBt-Ha1_1pGdSysdRempukWlfJJALtNU9WUmM/s400/1920.png)
RiceVideo daedulus-new-fixes-merge Git Changelog:
* Remote my crappy fix for duplicate textures, just fix up the original method using strstr incorrectly.
strstr returns 0 (null) when there is no occurrence of string in a string. Our if statement was checking if it was 0 when we were checked if it exists, simply changing this to a != instead of == solves this problem
* Change the way we interpret lights to a bit more of a cleaner system.
Download: RiceVideo daedulus-new-fixes-merge Git (2013/07/27)
Source:Here
HOOLY SHIT FINALLY IT HAS BEEN DONE, PERFECT LOADING TEXTURE, THANK YOU ABOUT TIME AFTER ALL THESE YEAR, IM THE GUY THAT HAS BEEN WAITING FOR THIS, LOVE IT VERY MUCH. ASWEOME EMULATION. CHEF D'OEUVRE , PIECE OF ART, WONDERFUL JOB. CONGRAT
ReplyDeleteLOADING TEXTURE AND OTHER WORK TOO !!!! :D
bring the nintendo 64 to the fartest level possible