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EmuCR: PPSSPPPPSSPP Git (2013/07/07) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #2663 from raven02/patch-6
Revert c843149 that causes artifact in non-buffered rendering mode in some games
* Revert c8431493be
* Apply JPCSP's fix that allows some audio to play in Monster Hunter. Far from perfect though.
* Reduce default volume.
* Unbreak things (silly mistake in last commit, remove *2.0 factor which just can't be right)
* Specify alphacolorref as highp
* Merge pull request #2656 from unknownbrackets/debugger
Fix memchecks for halfwords and bytes
* Fix memchecks for halfwords and bytes.
Before it was doing the range on a 4 byte read, which would trip a
memcheck that wasn't actually being hit if the byte of halfword was
unaligned.
* Minor audio optimization
* Merge pull request #2648 from raven02/patch-4
Fall back to use region instead of viewport to estimate drawing size
* Apply scissor() , Last Ranker need it to render correctly
* SW : revert multiple with 2.0
* HW : revert multiple with 2.0
* Fall back to use region instead of viewport to estimate framebuffer drawing size
* Fix virtual analog stick getting stuck. Fixes #2653.
* Merge pull request #2655 from unknownbrackets/jit-minor
Improve perf when ignore illegal is off
* Improve perf when ignore illegal is off.
Most users will have it on, but this improves perf a bit when it isn't.
* Merge pull request #2654 from Kingcom/Debugger
Add thread list columns
* Added "Wait type" and "Priority" columns to thread list
* win: don't queue up key presses at all, send them instantly.
* Fix F3
* Clear controller mapping sections in the ini to prevent them from growing out of control heh
* Merge pull request #2632 from raven02/patch-3
Add preliminary volume control for BGM and SE
* Add preliminary volume control for BGM and SE
* Merge pull request #2652 from unknownbrackets/debugger
Fix memcheck range intersect check
* Fix memcheck range intersect check.
* Update native with SDL keymapping fix
* Add mechanism for unlimited mappable virtual keys (not restricted by some bitfield). Use it to implement X/Y analog key mapping.
* Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
* Merge pull request #2651 from thedax/master
Windows UI: Fix topmost not working when checked & user starts the application again
* Windows UI: Fix bug where topmost doesn't work on starting a new PPSSPP session, even if it's checked.
* Merge pull request #2647 from unknownbrackets/jit-minor
Fix x64 jit bugs (memchecks and lwl/lwr/swl/swr)

EmuCR: PPSSPP

Download: PPSSPP Git (2013/07/07) x86
Download: PPSSPP Git (2013/07/07) x64
Download: PPSSPP Git (2013/07/07) for Android
Source: Here



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