![EmuCR: PCSX2 EmuCR: PCSX2](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVlDFzAgjnfTzPF360mujQeCXLIMhObXp5M7MVOAn2c-3TFAARK8dDE9MURiRSo3FOUZVE2qieFm5lOcNthoI_WQJir2QuyfxM0Sv44IhqBbCTzUgtCiDT85sNE_oT40lMeprEVvqOGnSQ/s400/logo.png)
PCSX2 SVN Changelog:
r5704
gsdx ogl:
* allow to switch renderer with F9
* skip first frame in stat of the replayer
* drop msaa. Fxaa and internal resolution will do the job
* move texture attachment from texture object into device object (allow to keep sanely the state)
* split the write buffer and attachment setup
* completely split sampler and texture input setup
* redo GSDeviceOGL::CopyOffscreen to avoid an extra copy.
Download: PCSX2 SVN r5704
Source: Here
Need this file ( SPU2-X-dev.dll )!!
ReplyDelete