Emu Loader v7.1 Changelog:
Fixed Crash fix for Demul 0.58 (create games list) Some systems were still using media type index higher than 1. You must re-create games lists for all systems that use CHDs or disc image files (Daphne, Demul... except MAME/HBMAME) Changed none Improved Optimizations in view audit results feature. Support up to 19 devices per game. I doubt a game will use that much devices... future proof :) Removed none Added New arcade filter: Taito Type-X System New column "Game Status": available, missing ROMs/CHDS, missing Extremely ultra mega preliminary support for 7-Zip files. This is an experimental feature. I recommend to keep your MAME/HBMAME/Demul collections in ZIP format though. With 7-zip you can save around 3GB of HDD space if you have ALL MAME games but c'mon... 500GB external HDDs USB 3.0 are so cheap these days! - for MAME/HBMAME and Demul only!!! - file "7z.dll" must be placed in same folder as EmuLoader.exe (file must be downloaded separately) - if you do not have ROM sets in 7-Zip format, you don't need "7z.dll" as Emu Loader works just fine without it - very high compression profiles will be slower to handle (compared to zipped sets) - Zip and 7-Zip formats are supported at the same time. You can have mixed sets in both formats, no need to convert your entire ROMs collection - newer 7z compression profiles might not be compatible as the only Delphi library I could find compatible with Emu Loader's internal code was coded in 2011 (not by me...). There is no way to adapt EL's internal code without breaking the entire project! - MAME/HBMAME audio samples are also supported... are .7z samples supported in MAME ? - for information, the library source code is "source\sevenzip.pas" and 7z.dll version supported in v4.65.0.0 |
Download: EmuLoader v7.1
Source: Here
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