PPSSPP Git (2013/06/18) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #2341 from raven02/patch-2
Toggle to adjust on-screen buttons scaling
* Toggle to adjust on-screen buttons scaling
* Merge pull request #2333 from raven02/patch-1
Toggle to adjust opacity in UI Controls
* Adjust by +5/-5 , relaod cheat show only when enabled cheat
* Toggle to adjust opacity in UI Controls
* Merge pull request #2340 from unknownbrackets/windows-ui
Keep EmuThread running on game shutdown
* Keep EmuThread running on game shutdown.
Especially relevant for games that call sceKernelExitGame(), like most
homebrew. Otherwise, EmuThread actually quits and we can't continue.
* Merge pull request #2338 from oioitff/atrac-fix
Bug fix for sceAtrac.
* Bug fix for sceAtrac.
* Merge pull request #2336 from thedax/sceNetStubsCrashFix
Rewrite some of the sceNetAdhocctlAddHandler/DelHandler code
* Switch handlers from std::vector to std::map, add a max handler count, and return an error if too many handlers exist.
* Merge pull request #2332 from thedax/sceUtilityFix
Fix possible savestate/shutdown issue.
* Fix possible savestate/shutdown issue.
* Buildfix. Fixes #2337.
* Merge pull request #2331 from thedax/sceNetStubs
Add support for multiple sceNetAdhocctl handlers
* Fix style error.
* Remove unnecessary include.
* Fix handler reschedule. Pretty sure these should reschedule after being executed.
* Add support for multiple adhocctl handlers, and clean up how we call them slightly.
* Merge pull request #2330 from makotech222/cwcheatUI
CWCheat: Fix bug with titles containing "/"
* Another small fix for ":" character
* Fix bug with titles containing "/"
Also, add comments to help those reading the code.
* Fit more languages on the language screen, trying to fix #731 temporarily. Also add home button to file selector.
* logging tweak
* Merge pull request #2328 from jtraynham/master
Make the iOS build only compile for the armv7 architecture
* Make the iOS build only compile for the armv7 architecture
* Turn off forced linear filtering if colortest enabled
* Add option for very transparent touch buttons
* Merge pull request #2315 from unknownbrackets/flips
Measure flips per second
* Measure flips per second.
* Merge pull request #2313 from unknownbrackets/atrac-minor
Manage atrac IDs like the PSP does per tests
* Fix return on atrac release, fix deinit/reinit.
* Oops, dumb typo.
* Correctly savestate the atrac ids.
* Implement sceAtracReinit(), reuse atracIDs.
The same way tests show the PSP does. Fixes Ridge Racer mini loading
game when you try to play too long.
* Make it so createAtrac() can return an error.
It doesn't yet, but if it's out of IDs, it should.
* Merge pull request #2310 from makotech222/cwcheatUI
CWcheat Rewrite Part1
* Rewrite .ini files to match cheat.db
Rewrite .ini titles for better identification
* Android: Declare support for large screens.
* Add VSync option in Windows. Turns itself off when unthrottled.
* Update native to fix excessive logging on android, minor ui tweaks
* Use bit longer horizontal lines
* Merge pull request #2307 from unknownbrackets/io-minor
Ensure sceIo fds are in the range 0 - 64
* Return fds in the range 0 - 64 like the PSP.
Some games appear to check ids are valid specifically by checking this
range. Reproduced on a PSP.
* Initial impl of sceIoGetFdList().
* Merge pull request #2303 from unknownbrackets/clut-base
Hash/convert more when a CLUT base is used
Download: PPSSPP Git (2013/06/18) x86
Download: PPSSPP Git (2013/06/18) x64
Download: PPSSPP Git (2013/06/18) for Android
Source: Here
Wild Arms FX... blank...
ReplyDeletere up for android please?
ReplyDelete