TempGBA Beta 15 Changelog:
- *Might* make "prefetch patched" versions of the Classic NES games work. The clean ROMs will not work because gpSP does not emulate the ARM prefetch queue, and the Classic NES games detect emulators this way. - Self-modifying code is now reused instead of being constantly wasted, in case the game rewrites the same code at the same place again. Even more detailed statistics are present about this in /Tools/Debugging (in English only). --> Golden Sun 2 is sped up 80%. This eliminates most sound crackling at frameskip 1 and 396 MHz, especially in the Kandorean Temple. --> Golden Sun is sped up 50%. This eliminates almost all sound crackling at frameskip 0 and 360 MHz. --> Doom II is sped up 10%. It still crackles and lags at 396 MHz. Its bottleneck is video. --> Duke Nukem Advance is sped up 30%. This raises the frame rate in more complex areas with lots of polygons. It still crackles and lags at 396 MHz. --> Mario Tennis is sped up 120%. This makes the game almost flawless at frameskip 0 and 360 MHz. --> Mario Golf is probably sped up as well. - 3 rewind steps are gone. This brings the number to 7. |
Download: TempGBA Beta 15
Source: Here
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