Currently there are libretro implementations for systems such as SNES, NES, GBA, GB/GBC, Genesis, and even arcade games (Final Burn Alpha).
libretro isn't only usable for emulators. A preliminary port of an open source reimplementation of Cave Story has been ported to libretro as well.
RetroArch believes in modularity. The application itself is a command-line driven application suitable for HTPC and/or headless use. There also exists a GUI frontend for RetroArch, supporting every single config option available in RetroArch.
This is a work-in-progress release for Win/Linux/OSX. Major thanks to all involved. Since wip3: - video_hard_sync_frames added. - Fix GPU screenshots in GL. - Improve performance of GPU recording. - Various RGUI fixes. - Add some directory settings to RGUI. - Allow saving RetroArch config on exit (for RGUI). - And some minor stuff ... Windows binaries Slim/Full build is available from Phoenix GUI and it's the recommended way to update RetroArch to save massive bandwidth (~1MB vs ~15MB). If you get an error message that d3d9x_43.dll is not found, install the redist from Microsoft's homepages. If you are running on a machine with reduced privileges, it usually works to copy over d3d9x_43.dll from somewhere else. |
Download: RetroArch v0.9.9 x86
Download: RetroArch v0.9.9 x64
Source: Here
On this version(v0.9.9), RetroArch-Phoenix got crashed. I don't know why. It just got crashed.
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