PPSSPP Git (2013/05/12) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #1779 from oioitff/atrac-fix
Finally got how sceAtracAddStreamData should work.
* Revert changes for remainFrame in #1776.
* Add some comments for sceAtrac
* Improve sceAtracAddStreamData.
* Ugly android buildfix
* Update ffmpeg
* Merge pull request #1776 from raven02/patch-11
Improved few sceAtrac functions
* Bitrate calculation based on uofw implementation.
* Merge pull request #1767 from unknownbrackets/texcache
Load cluts when told to, improve texhash func a bit
* Immediately load the clut on LOADCLUT.
* Allow the full features string to be logged.
* Only apply the clut offset when using the clut.
This may fix games that use the clut offset having wrong colors.
* Don't invalidate textures based on the clutaddr.
The cluthash should be sufficient, and this is less to pass around.
* Load the clut only using LOADCLUT, not every tex.
This is a small optimization, and should match PSP behavior better.
It also allows us to hash the clut and convert colors less often.
* Reuse the fullhash when it triggers a reload.
Instead of hashing it again a few microseconds later...
* Mix add and xor in the texcache for better results.
* Merge pull request #1772 from unknownbrackets/savedata
Improve automatic save/load based on tests
* Default to saveName for AUTO LOAD/SAVE modes.
Maybe should for others, but at least these for sure.
Fixes #1017.
* Move some things around and simplify.
* In TYPE_SAVE/TYPE_LOAD, show a confirmation.
AUTOSAVE/AUTOLOAD don't, SAVE/LOAD do.
* Merge pull request #1768 from raven02/patch-9
Restore volume shift to 15
* Restore volume shift to 15
* Merge pull request #1765 from unknownbrackets/perf
Eat cycles in sceKernelReferThreadStatus()
* Eat cycles in sceKernelReferThreadStatus().
Improves .hack//Link (demo)'s perf significantly, doesn't hurt anyone
else.
* Merge pull request #1763 from unknownbrackets/gpu-minor
Improve GE disasm for a few commands
* Fix bone matrix number disasm.
* Improve GE disasm for a few commands.
* Merge pull request #1759 from CrazyMax/master
add D-Pad diagonals handle for DirectInput
* add D-Pad diagonals for DirectInput;
* Merge pull request #1764 from unknownbrackets/thread-funcs
Scheduling fix and test update
* Update tests.
* Threads starting better threads should stay at top.
This wasn't correct, I think I must've added it because something else
should've been rescheduling.
Download: PPSSPP Git (2013/05/12) x86
Download: PPSSPP Git (2013/05/12) x64
Download: PPSSPP Git (2013/05/12) for Android
Source: Here
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