No$gba v2.7 is released. NO$GBA pronounced as No Cash GBA is a Nintendo DS / DS Lite and GameBoy Advance emulator for Windows XP, Vindows VISTA and MS-DOS. NO$GBA options include emulating all known save types as well as and multiple cartridges reading. NoGBA supports multiplayer and is able to load multiple NDS ROM files for linking games. Multiplayer for GBA Games is also supported.
No$gba v2.7 Changelog:
- help: updated gbatek standalone version 2.7 (around fifty news since 2.5)
- sizing: added game window sizing support in NDS mode, and in multimachine mode
- multimachine: fixed some bugs on adding/removing additional NDS machines
- dos: fixed destroyed ebx register in memory handle resizing function
- dos: fixed missing nds_color_xlat re-initialization on dos video mode changes
- dos: fixed wrong resolution in 320x200pix mode (emu-vga mov cx,320 for lowres)
- gba/help: added partial gba wireless adapter details
- gba/help: added gameboy player detect/unlock/rumble info (thanks flubba)
- nds/help: added expansion ram detection/unlocking info (thanks rick lick wong)
- gui: created own help engine (instead of microcrap's suicidal windows .hlp)
- gui: added dos/windows help engines to gaming-versions (with short help text)
- internal: uses new overlay engine for help.pak, xmit-nds.pak, pockclon.pak
- removed bg_gif feature (no$gmb relict that was probably never used in no$gba)
- gba/help: added video interlace info (thanks damian yerrik)
- debugmsg: added optional dma-transfer and serial-port (normal mode) logging
- debugmsg: changed debug message window to use nonproportional fixedwidth font
- debugmsg: added new debug I/O ports 4FFFAxxh (alternate to old "mov r12,r12")
- debugmsg/help: added info on no$gba (and ensata) debug pseudo I/O ports
- cpu: supports "blx lr" (both arm and thumb) (used by FF4) (thanks X-0D X-0D)
- cpu: supports 2nd half of thumb-bl-opcode (used by MarioGolfAdvanceTour.gba)
- a22i: fixed thumb add rd,=adr (unsigned 8bit offset, not 7bit with 1bit sign)
- a22i: recognizes thumb add/sub rx,ry as short-form for add/sub rx,rx,ry
- a22i: recognizes thumb labels starting with "b" (were treated as "b{cond}")
- a22i: accepts thumb ldr/str rd,[sp] with omitted zero-immediate offset
- pockstat: emulates sony pocketstation (uses arm cpu too, otherwise offtopic)
- debug: added new emu-detection and string/character-output (via port 4FFFAxxh)
- laptop/controls: backspace disables delays (same as keypad+ on real keyboards)
- nds/wifi: emulates aid_low and aid_full masking, stats masking, stats auto_res
- nds/3d: soft-detail: emulates disp_1dot_depth (if enabled checks all w-coords)
- nds/3d/help: added note that disp_1dot_depth checks all vertices of the poly
- nds/3d/help: added note that disp_1dot_depth is actually a 0dot_depth check
- nds/3d/help: added note that disp_1dot_depth always uses W-coord (not Z-coord)
- nds/3d: stores disp_1dot_depth changes as pseudo gx command in command buffer
- nds/3d: soft-detail: emulates depth_equal tolerance, raised frac_z from 5 to 6
- nds/3d/help: added info on depth_equal tolerance (+/-200h within 24bit range)
- nds/3d/help: added disabled alpha_blend info (size reduction, rgba overwrite)
- nds/3d: soft-detail: reduces size of translucent polys if alpha-blend disabled
- nds/timing-fix: prevents dumbloop-trick on legitimate div/sqrt-busy waitloops
- nds/3d: soft-detail: bypasses alpha-blending when framebuf alpha=0 (rearplane)
- nds/3d: soft-detail: bypasses alpha-blending when master-disabled in disp3dcnt
- nds/3d: soft-accuracy: boxtest uses new soft3d clipping code (for all 6 quads)
- nds/3d/help: added alpha-blending formulas (for blending polygon vs framebuf)
- gba-micro/help: added note on slower 256K main ram (crashes when overclocked)
- gba-micro/help: added case/joypad ascii-arts, mentioned unsupported dmg/cgb
- gba-micro/help: added pinouts for supply/sio/phones/lcd/backlight/powerchips
- nds/3d: soft-detail: supports alpha_test_ref (if enabled) (full range 0..31)
- nds/3d: soft-accuracy: raised div_w resolution from 40000000h/w to FFFFFFFFh/w
- nds/3d/help: corrected alpha_test_ref (hide if below-or-equal) (instead below)
- nds/3d/help: added notes on edge-marking problems (with translucent polygons)
- nds/3d/help: added fog blending formula, added note on fog glitch (1st alpha)
- nds/3d: soft-detail: applies fog when enabled (depth/flag/color/alpha/mode)
- nds/3d: soft-detail: explodes fog_table (only if enabled and only if changed)
- nds/3d: soft-bugfix: fixed transulcent mask (new id only, not new OR old id)
- debug/profiler: fixed crash in the profiler list window (occured in v2.6b)
Download: No$gba v2.7 (for Donate)
Download: No$gba v2.6a (for Free)
Source: Here
Cmon, give us free link for downloading v2.7... This site is for free downloading, and we have to pay for 2.7... Cmon guys..
ReplyDeleteThis comment has been removed by a blog administrator.
ReplyDeleteYeah, i found it, and downloaded it already.. But tnx for giving me link here.
DeleteNicely done. Guess what ? 3D... He is working for 3DS for it. Cool! Of course, 3DS wont work on this emulator for at least a year if he is aggressive. :)
ReplyDeleteNot surprised that he's working on 3DS. This has been Martin's pattern from day one (i.e no$gmb). His emulator will go free again once 3DS support starts being added, then he will make it pay/donate again for the last couple releases, and then disappear completely. If it only supports DS right now, there's no reason to go anywhere near it since DesMuMe has blown past this emulator long ago.
ReplyDelete@djnforce,
ReplyDeleteHave a respect. He already explained why he disappear on other forum. He has a reason. He is an excellent developer and very great person. Yes, very friendly. He talked at other forum too. I liked him. Nice person.
It doesnt matter about DesMuMe.. I used both emulators.. More than one is better than one. :)
actually, he didnt have any reason for not working on nogba for so long.
Deleteyour reading ability fails.
Therefore, he is working on No@PSX too.
ReplyDeleteOh yeah... Desmume dont run gba roms.. No$gba can run gba. :)
ReplyDeleteAgain with the anger causing spam posts!
ReplyDeleteYou see an update and go WOW!
Only to find out it is f-king donation/shareware again.
PJ64 released their latest version,and even made it open source.
I think the no$gba 3ds-claimed version still runs faster than 2.6a and 2.7,probably because of more RAM for the 3DS lie.
It might just mean it emulates the 3DS console itself without games.
I wish the REAL 3DS emulator would be combined with the correct needed bios and plugins so that it would actually work,instead of jerks with surveys keeping you from it.
In my opinion,I think Desmume is WAY better since it updated to the official 0.9.9 version and cuz it has loads of debugging stuff with RAM search.
I managed to create the no sliding on slopes code for sm64ds all thanks to desmume.
You can find it on gbatemp along with lots of other codes just google the following and keep quotations (it's the only search result):
sm64ds "no sliding on slopes"
3ds emu is fake.stay away those surveys install malware.no 3ds emu...yet
DeleteIts not 3Ds emulator yet... Fake ? Your program is wrong. I downloaded it from no$gba developer and no virus at all. It works perfectly fine.. Just no 3Ds yet.. its too early in development. He just add 3d code to improvement more.
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Deletehm.. no hack no emulator. since 3ds still not hacked, so emulator will never exist. we don't know how to decrypted custom decrypted algorithm. hacker try hack the handled/consoles is for figure out about that security, after is hacked so emulation is possible.
Deletedon't be missunderstand about "nds/3d", is mean nds on 3d feature, not 3ds. LOL if you not hear "3ds was hacked", and you find a "3ds emulator" on a video, is 100 % fake.
no$gba is only gba and nds for now. and he not working on 3ds.
No$gba version 2.7? Where is download OR just PAY VERSION...... Useless...... >:(
ReplyDeleteGuys, he's not working on 3DS... "nds/3d" doesn't mean 3DS. It just means the 3D display on NDS, as in 3D models and stuff...
ReplyDeletegosh , No$gba => no $ ? , but why ... ? *poker face*
ReplyDelete