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EmuCR: BizHawkBizHawk SVN r4483 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System (NES)
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (low compatibility list)
- Gameboy (Debugger only)

BizHawk SVN Changelog:
r4483
dual gameboy: on_snoop support. you get a callback per sub-core, as would be expected.
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r4482
N64: Refactor some input code to use callbacks and (hopefully) be compatible with on_snoop
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r4481
N64: Hook up the rest of the buttons on the virtual pad
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r4480
oops, this really fixes the 4.5 project, also some misc code cleanup
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r4479
saturn - fix a few savestate issues (that i caused in the first place, of course) and fix a possible problem with memory not being initialized. or maybe not. didn't actually solve any problems, la la la....
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r4478
N64: Fixed a bug with saving/loading a state before the first frame, causing the audio frequency to be very wrong, and breaking the resampler
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r4477
update 4.5 project with the recently added files
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r4476
saturn - enable writes to memory domains (i had kind of forgotten about this). usual caveat: memory domain pokes can create impossible situations, because you're doing things that you ought not to be allowed to do
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r4475
N64: Save saveram as a part of a savestate
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r4474
N64: Added X and Y axises to the mnemonic, which now get saved and replayed in movies. Fixed an issue in the virtual pad which caused the Y axis to go from -127 to 128 instead of -128 to 127
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Download: BizHawk SVN r4483
Source: Here



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