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Visual Pinball v9.1.4 Changelog:
- add flag for ramps to optionally make them not influence the 3D stereo rendering (to cope with 2D-hacks like halos/flashers/GI)
- expose new 'Region Updates' in Video Options (disabling this can be faster on some graphicsboards, especially NVIDIA Optimus Laptops)
- expose new 'Region Optimization' in Video Options (disabling this can help issues with NVIDIA AA, enabling this can help performance and fixes issues with NVIDIA FXAA)
- optimize alpha ramps a bit
- enable some caching for DirectX functions to help performance
- fix more problems with primitive rendering
- correct issue with adaptive vsync
- fix some micro stuttering on multi-CPU systems
- add purely software/CPU-based FXAA workaround (please do -not- enable FXAA in the NVIDIA driver then if you need to use this!)
- cleanup some of the UI
- add correct UAC setting (no more 'Run as Administrator' necessary)
- add large address handling (no more '4GB patching' necessary)
- replace default ball/lamp images and some of the default table settings (mainly physics related)
- correct stylized table rendering in backdrop editor view
- fix command line parser (problems with running tables like playboy from hyperpin, etc)
- optimizations/small fixes
- updated to latest FreeImage.dll (3.15.4)
Download: Visual Pinball v9.1.5
Source: Here
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