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EmuCR:Visual PinballVisual Pinball v9.1.5 is released. Visual Pinball is a video game suite for Microsoft Windows. It is composed of an emulator, simulator and editor. The editor allows users to create and play recreations of pinball machines and self-designed tables. Visual Pinball's ability to import external sounds and images, in addition to its support of Visual PinMAME to emulate original ROMs, allows players to play renditions of real pinball machines.

Visual Pinball v9.1.4 Changelog:
- add flag for ramps to optionally make them not influence the 3D stereo rendering (to cope with 2D-hacks like halos/flashers/GI)
- expose new 'Region Updates' in Video Options (disabling this can be faster on some graphicsboards, especially NVIDIA Optimus Laptops)
- expose new 'Region Optimization' in Video Options (disabling this can help issues with NVIDIA AA, enabling this can help performance and fixes issues with NVIDIA FXAA)
- optimize alpha ramps a bit
- enable some caching for DirectX functions to help performance
- fix more problems with primitive rendering
- correct issue with adaptive vsync
- fix some micro stuttering on multi-CPU systems
- add purely software/CPU-based FXAA workaround (please do -not- enable FXAA in the NVIDIA driver then if you need to use this!)
- cleanup some of the UI
- add correct UAC setting (no more 'Run as Administrator' necessary)
- add large address handling (no more '4GB patching' necessary)
- replace default ball/lamp images and some of the default table settings (mainly physics related)
- correct stylized table rendering in backdrop editor view
- fix command line parser (problems with running tables like playboy from hyperpin, etc)
- optimizations/small fixes
- updated to latest FreeImage.dll (3.15.4)

Download: Visual Pinball v9.1.5
Source: Here



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