TempGBA Beta 12 is released. TempGBA is a Game Boy Advance emulator based on NDSGBA with planned improvements and bug fixes. This emulator will only work with a DSTWO flashcard.
TempGBA Beta 12 Changelog:
* Crashes are now far less likely, but still possible, when manual frame skip 0 is selected. * Accelerate games that use self-modifying code in IWRAM or EWRAM. (This list is incomplete.) -> Doom (+30%) is almost flawless at 396 MHz. -> Doom II (+100%) is greatly improved over NDSGBA 1.21, but still struggles with high polygon counts, even at 396 MHz. -> Duke Nukem Advance (+40%) is somewhat improved, but struggles in many parts of the game, even at 396 MHz. -> Golden Sun (+70%) is now playable without hiccups at 336 MHz and above, even in battles with critical hits, and fast-forwards to 120-150 FPS at 396 MHz. -> Golden Sun 2 is now playable with few hiccups at 396 MHz, even during graphics-heavy cutscenes, and fast-forwards 50% quicker. -> Mario Golf: Advance Tour should now have fewer sound glitches. -> Mario Tennis: Power Tour (+60%) is now playable with slight hiccups at 396 MHz. These hiccups are dependent upon the complexity of the music that is playing. * Games that execute the same code as ARM and Thumb should now work. (This list is incomplete.) -> Golden Sun 2 should not crash anymore with a "Guru Meditation, Jump to unmapped address E1A00800 from 030xxxxx" or return abruptly to the EOS Plugin Menu in battles. -> Tales of Phantasia should not crash anymore with a "Guru Meditation, Jump to unmapped address E17xxxxx" screen or return abruptly to the EOS Plugin Menu at the title screen. * Accelerate games that use ROM mirror addresses. * Slightly smoother return from fast-forward. * A ROM information interface is now found under /Tools/Debugging. It gives the values for game IDs as game_config.txt expects them. * The bundled game_config.txt has had all translation_gate entries disabled. * 4 rewind steps are removed. 10 are left. |
Download: TempGBA Beta 12
Source: Here
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