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EmuCR: PPSSPPPPSSPP Git (2013/04/03) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #1167 from raven02/patch-4
Set min/mag filter to GL_LINEAR when disable mipmapping
* Set min/mag filter to GL_LINEAR when disable mipmapping
* Android buildfix.
* Merge pull request #1166 from unknownbrackets/perf-fix
Clean up restricted ISO reading
* Clean up restricted ISO reading.
* Merge pull request #1165 from unknownbrackets/hle-delay
Don't delay results when dispatch is disabled
* Don't delay results when dispatch is disabled.
Wait won't work so the CoreTiming event will just cause havoc.
* Merge pull request #1162 from raven02/patch-3
Add option to toggle mipmapping for Android, default false
* Add option to toggle mipmapping , default false
* Merge pull request #1163 from unknownbrackets/mac10.6
Mac OS X 10.6 support
* OS X: Workaround weird problem in OS X 10.6 with defines.
Apparently !defined(__MAC_10_6) doesn't work?
* OS X: Look for assets/ in prog dir (from vit9696.)
* OS X: Fix build on Mac OS X 10.6 (from vit9696.)
* Merge pull request #1161 from raven02/patch-2
Fix in-game flickering in Dissidia Final Fantasy
* Fix in-game flickering in Dissidia Final Fantasy
* Fix shader compilation error.
* Merge pull request #1154 from cinaera/lightning
Some changes on T&L (shade mapping)
* Modifying shade mapping in HW and SW
* HW T&L: Change unlitcolor initialization and cleanup fragmentshader formatting

EmuCR: PPSSPP

Download: PPSSPP Git (2013/04/03) x86
Download: PPSSPP Git (2013/04/03) x64
Download: PPSSPP Git (2013/04/03) for Android
Source: Here



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