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EmuCR:JPcspJpcsp SVN r3127 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp SVN changelog:
r3116
Improved handling of video textures in VideoEngine: expire a video texture after
1 sec. This might avoid low resolution images when resizing the display.
r3117
Force 64MB PSP memory for HD remaster games. The PS3 PSP emulator is simulating
a PSP with 64MB.
r3118
Allow option "memory64MB=true" in patch settings.
r3119
Improved "Step into", implemented "Step out", "Step over" in Debugger. Key
shortcuts with F5, F6, F7.
r3120
Code clean-up in sceSasCore.
r3121
Improvements in sceAtrac:
- sceAtracLowLevelDecode when RIFF header is not provided.
- longer hash for the external decoder (when 2 files have the same header).
- avoid Java exception in convertRIFFtoOMA
r3122
Forgot this file in previous commit.
r3123
Fixed volume handling in sceAudioSRCOutputBlocking and sceAudioOutput2. Based on
tests on a PSP.
r3124
Added tests for volume in sceAudioOutput2OutputBlocking to sound.prx test
application.
r3125
Clear the vertex cache and clean-up the VideoEngine when changing the video
settings.
r3126
Code clean-up in sceVaudio.
Fixed the format in sceVaudioChReserve which has different values as in
sceAudio.
r3127
New findings in sceAac. Not yet functional.

Download: Jpcsp SVN r3127
Source: Here



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