EmuCR Feeds
Email Us

EmuCR:WinUAEWinUAE v2.6.0 Beta 12 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE v2.6.0 Beta 12 changelog:
- AGA border sprite feature emulation is now also cycle-exact. Similar update to borderblank was done in 2.5.0. For example it was possible that sprites were hidden when border sprite bit was set and zero bit planes enabled. (Noticed when doing some unrelated real hardware limit tests)
- Black frame insertion was incorrectly used (if enabled) in <100Hz fastest possible CPU modes. - Horizontal blanking rewritten, should be more accurate now, programmed display modes only. - Display emulation tweak, Super72 sprite display corruption is gone. - Fixed bug introduced in b5, blitter emulation ignored DMA off state in cycle exact mode. - Emulate DIV divide by zero undocumented flags when CPU >=68020. So far 68020 and 68060 tested and confirmed. Odyssey / Alcatraz and 68020+ CPU does not anymore get stuck in part where spaceship flies above ground.
- CPU halted state didn't disable CPU interrupts.

Download: WinUAE v2.6.0 Beta 12
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!