2013-03-11

WinUAE v2.6.0 Beta 10

EmuCR:WinUAEWinUAE v2.6.0 Beta 10 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE v2.6.0 Beta 10 changelog:
- SCSI CD MODE SENSE emulation fixes.
- SCSI CD Write commands should return unknown command error, it is not a CD writer.
- SCSI CD and HD: return correct sense code if Read or Write command tries to access out of bounds LBAs.
- SCSI/ATAPI CD: return medium changed unit attention sense data after media change.
- OCS and ECS Denise/AGA have slightly different behavior when program writes to BPL1DAT to enable sprites before DDFSTRT (sort of AGA bordersprite option), OCS: only works if hpos is large enough (~40+), ECS: smaller limit (or no limit, didn't test).
- Soft link emulation improved.
- Directory filesystem ACTION_MAKE_LINK implemented, supports soft links only, creates shortcut (*.lnk) files.
- Entering GUI Harddrives panel removed image from internel CD image mounter if mounted as ATAPI or SCSI. (introduced few betas ago)
- Restructured blkdev.cpp unit handling.
- Sound autoswitching is disabled when AVI recording is active.
- Low latency vsync no buffer mode and doubled frames (100Hz+) was unstable.
- POTGO right button bit was temporarily and incorrectly active in some situations when loading state.
- D3D Low latency vsync in double and triple buffer double rate modes (100Hz+) now blank every other field to minimize "ghosting" effect. Will be optional later. (http://www.blurbusters.com/ for more information)
- Added hack that prevents incorrectly triggering CIA alarm interrupts in non-cycle exact modes due to not that good KS timer.device code. (It did not cause any problems, just wasted some emulated CPU time)
- Fixed memory corruption in exe to adf conversion code. (b1)

- GamePorts panel test/remap option rewritten.
* - Test and Remap buttons combined.
* - One or more events can be added.
* - Events can be removed one by one.
* - Non-key/joystick/mouse events (insert floppy, reset emulator etc..) can be added and removed. Not yet implemented.
* - Doubleclick on input list will record single input event.
* NOTE: Built-in (non-custom mode) events can not be edited, you need to start from scratch. (Click "Delete all")

Download: WinUAE v2.6.0 Beta 10
Source: Here

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