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EmuCR: PPSSPPPPSSPP Git (2013/03/31) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #1127 from raven02/master
Better align game title with game icon in pause screen
* Better align title with game icon in pause screen
* Merge pull request #1101 from raven02/patch-4
Improve few sceKernel clock functions
* Revert sceKernelSysClock2USec()
* Quick fix
* Improve few sceKernel clock functions
* X360 controller: Left thumb speedup, right thumb menu, keyboard still works
* Update native (attempt to fix black icons)
* Fix psmf typo in debug log output.
* Merge pull request #1126 from unknownbrackets/ios
iOS: Update Info.plist for iPad support (thanks @bsauvage1.)
* iOS: Update Info.plist for iPad support (thanks @bsauvage1.)
Reportedly fixes #1015, reportedly fixes #1067.
* Buildfix. Recently changed.
* Support loading assets from QRC (inbuilt in binary). Some Qt fixes. Mobile UI compiles. Qt still has issues.
* Merge pull request #1119 from unknownbrackets/savedata
More sceUtility* changes
* Add a basic impl of sceUtilityMsgDialogAbort().
Makes Enigmo work anyway. Doesn't seem like a popular function.
* Savedata doesn't always resched, add some errcodes.
* Don't allow sceUtility dialogs to overlap.
PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
* Merge pull request #1114 from unknownbrackets/perf
Read structs directly from PSP ram on little endian
* Read structs directly from PSP ram on LE.
On BE, which doesn't even really work atm, this can be an auto class.
* Merge pull request #1118 from unknownbrackets/symbol-map
Symbol map fixes
* Make emulation -> stop actually shut down.
Otherwise it pauses so it never gets around to it.
* Oops, fix potential shutdown hang.
* Add a setting to autosave the symbol map.
And move it into system, needs to be after the coreParameter too.
* Merge pull request #1113 from unknownbrackets/ios-ctrl
iOS: Don't lock input state for so long
* iOS: Don't lock input state for so long.
* Merge pull request #1112 from unknownbrackets/ios-ctrl
iOS: Fix button sticking (from @rock88)
* iOS: Fix input buttons sticking.
* iOS: Port Android control fix.
* iOS: Oops, need -O2 on RelWithDebInfo for profiling.
* Show bg and icon on pause screen.
* Merge pull request #1103 from raven02/patch-5
Improve sceMpegAvcDecode/YCbCr
* Improve sceMpegAvcDecode/YCbCr
* Merge pull request #1110 from unknownbrackets/callbacks
Improve callbacks with waits
* These are actually okay, happen on the second cb.
* Fix waits within waits for lwmutexes.
Also, it turns out sceKernelLockMutexCB() doesn't call callbacks on lock.
* Make mutexes handle callbacks better + before.
Mutex and semaphores (but NOT lwmutexes) call callbacks before attempting
the lock, but only if it would not generate errors.
Have not yet tested other wait types.
* sceKernelWaitSemaCB() should run callbacks first.
Patapon 2 gets back to the menu with this.
* Handle waits inside semaphore waits properly.
* Add a waittype registry to handle callbacks right.
* Merge pull request #1109 from unknownbrackets/clang-opt3
Use -O3 for Mac/iOS release builds
* Use -O3 for Mac/iOS release builds.
* More work on control
* Some work towards better control handling, includes stickyfix from native
* Update native (TouchCrossPad breaking arrows fix)
* More buildfixing..
* Linux/mac buildfix attempt
* Buildfixing
* Some experimental (disabled) code to have images in gamelist. Too slow, needs work.
* Show game icons on recent buttons. Later, we'll have a real game selector with images.
* Let's not play noise when paused on Windows.
* win32: Save/restore window position
* Revert accidentally increased .sln version number. also throw in lowp in UI shaders.
* Merge pull request #1100 from raven02/patch-3
Improve few sceAudio functions
* Improve few sceAudio functions
* Add ERROR_AUDIO_INVALID_FREQUENCY/CHANNEL_ALREADY_RESERVED
* CMake buildfix, typo fix
* New touch crosspad that can do diagonals

EmuCR: PPSSPP

Download: PPSSPP Git (2013/03/31) x86
Download: PPSSPP Git (2013/03/31) x64
Download: PPSSPP Git (2013/03/31) for Android
Source: Here



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