Jpcsp SVN r3048 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r3035
Improved sceKernelIcacheInvalidateAll to only invalidate the code blocks that
have really been modified.
This should improve the performance of applications calling very often
sceKernelIcacheInvalidateAll().
r3036
Improved sceKernelMsgPipe to support msg pipes with a buffer size of 0: in that
case, the data is transfered directly from the sender to the receiver without
being buffered.
r3037
Implemented sceKernelRegisterStdoutPipe: the data written to stdout is sent to a
MsgPipe.
r3038
Small compiler optimizations.
Code clean-up.
r3039
Reverted part of r3015: the new implementation of the native "strlen" seemed to
cause problems.
r3040
Improved scePsmfPlayerConfigPlayer: new findings on the pixel type -1, added
parameter checks with correct return codes.
r3041
Added extensive tests for VFPU instructions VIDT and VMIDT to vfputest.pbp test
application.
r3042
Fixed VFPU instruction VMIDT based on test results from vfputest.pbp.
Small optimization for NOR instruction.
r3043
Fixed sceKernelUnloadModule to invalidate the unloaded code: problem was
introduced by improvement to sceKernelIcacheInvalidateAll from r3035.
r3044
Added new menu entry to change the current UMD: "Switch to another UMD". This
menu entry is only available when the application explicitly calls
sceUmdReplacePermit().
Useful only for games using multiple UMDs.
r3045
Small fix in UMD reading: allow reading up to the last available sector
(previous the last sector was truncated).
r3046
Introduced a small thread delay in sceP3daBridgeCore as this call seems to be
similar to sceSasCore
r3047
Implemented sceUtilityGamedataInstall. New findings on parameter structure.
r3048
Small fix in sceMpegAvcDecodeYCbCr to better match the ringbuffer handling,
similar to sceMpegAvcDecode.
Download: Jpcsp SVN r3048
Source: Here
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