![EmuCR: Gearboy EmuCR: Gearboy](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpKqx-A7yQ3snwCrwz93a2P5dWjgNrx-UMzDEk5fs_qz1vERf2RAU_l6B-sCI04QFpXoIn45xJYgUUs5AX4MwNO5Iy06s7AI8GVKmvwrVsyo19BhoyABHU7WVU2YkIhb4MMU54N0DhJpom/s400/game-boy-color-logo.jpg)
Gearboy Features:
- Accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction timing, passes instr_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5) and ROM + RAM cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Basic Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Compressed rom support (ZIP deflate).
- Multi platform. Compiles and runs on Windows, Linux, Mac OS X and iOS.
- Uses OpenGL for rendering on all platforms.
- Uses Qt framework for Mac, Windows and Linux. Uses Cocoa Touch for iPad, iPhone and iPod touch.
- Visual Studio 2010 project provided for Windows. Netbeans 7.2 project provided for Linux and Mac OS X. Xcode project for iOS.
Gearboy Git Changelog:
* Update README.md
Download: Gearboy Git (2013/03/20)
Source:Here
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