RetroArch PS3 v0.9.8.4 is released. RetroArch PS3 is a native port on the PS3 Platform. RetroArch PS3 is an ultimate emulator by the name of PetroArch (over half a year in the making). The list of system emulators it uses is impressive: SNES9x Next, FCEUmm, Final Burn Alpha, Gambatte, Genesis Plus GX, VBA Next, and even PrBoom. Not only that, this game system can suppose consoles such as Xbox 360, PS3, PC, Wii, etc.
RetroArch PS3 v0.9.8.4 Changelog:
RETROARCH PS3 - 0.9.8.4 ------------------------------------------------------------------------------ RetroConsole Level: 2 Author: Themaister, Squarepusher/Twin Aphex ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ HOW TO INSTALL THIS ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ON DEBUG (DEX) PS3 ------------------------------------------------------------------------------ Put the PKG file 'retroarch-ps3-v0.9.8.3-dex.pkg' on your USB stick, put it in your PS3. Go to the PS3 XMB - go to the Game tab - Select 'Install Packages', and install the PKG file. ------------------------------------------------------------------------------ ON CFW P3 ------------------------------------------------------------------------------ Put the PKG file 'retroarch-ps3-v0.9.8.3-cfw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab - select 'Install Packages', and install the PKG file. NOTE: The official release no longer supports Geohot/Wutangzra CFWs. If you must use them, you have to do pkg_finalize on the PKG to install it. ------------------------------------------------------------------------------ HOW TO USE THIS ------------------------------------------------------------------------------ On first startup, RetroArch will select one of the dozen or so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen. You can now select a ROM that this core supports and load it in the Filebrowser. To select a different core in the menu - press Select to go to the Settings screen. From here, go to the 'Retro tab', and select 'Default emulator core'. Press X to go to a filebrowser where you can select a different core. Press X to confirm, then exit RetroArch. Start up again to boot up to the new emulator core. To change to a different core ingame - press R3 to bring up the 'Quick Menu'. Select 'Change libretro core'. Press X to go to a filebrowser where you can select a different core. ------------------------------------------------------------------------------ INGAME CONTROLS ------------------------------------------------------------------------------ During ingame operation you can do some extra actions: Right Thumb Stick - Down - Fast-forwards the game Right Thumb Stick - Up - Rewinds the game in real-time ('Rewind' has to be enabled in the 'Settings' menu - warning - comes at a performance decrease but will be worth it if you love this feature) RStick Left + R2 - Decrease save state slot Rtick Right + R2 - Increase save state slot RStick Up + R2 - Load selected save state slot RStick Down + R2 - Save selected save state slot L3 + R3 - Go back to 'Menu'/'Quick Menu' ------------------------------------------------------------------------------ WHAT IS RETROARCH? ------------------------------------------------------------------------------ RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading. ------------------------------------------------------------------------------ WHAT IS LIBRETRO? ------------------------------------------------------------------------------ Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch. For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game. ------------------------------------------------------------------------------ WHAT'S THE BIG DEAL? ------------------------------------------------------------------------------ Right now it's unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, PC, Wii, Xbox 1, etc). For each emulator 'core', RetroArch makes use of a library API that we like to call 'libretro'. Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API. The purpose of libretro is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple platforms at once without having to redo any code. He doesn't have to worry about writing input/video/audio drivers - all of that is supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that's it - we take care of the rest. ------------------------------------------------------------------------------ PLAYSTATION3 PORT ------------------------------------------------------------------------------ The PS3 port of RetroArch is one of the most developed console ports of RetroArch. A couple of unique features RetroArch PS3 boasts that is not commonly found anywhere else: - Game-aware shading in every emulator now (*) - Real-time rewinding - More shader features (motion blurring, etc) - Switching between emulator cores seamlessly, and ability to install new libretro cores Included with RetroArch PS3 are a bunch of shaders - including the latest versions of the popular xBR shader. It is possible to use two shaders simultaneously to get the best possible graphical look. * Check out Opium2k's manual shaders for Zelda 3 and others - you can find DLC packs for RetroArch at this site: https://code.google.com/p/retro-arch/ ------------------------------------------------------------------------------ EMULATOR/GAME CORES BUNDLED WITH PS3 PORT ------------------------------------------------------------------------------ The following emulators have been ported to RetroArch and are included in the PS3 release of RetroArch. For more information about them, see the included 'retroarch-libretro-README.txt' file. - Final Burn Alpha (Arcade - various) [version 0.2.97.28] - FCEUmm (Nintendo Entertainment System) [recent SVN version] - NEStopia (Nintendo Entertainment System) [1.44] - Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP] - Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.3] - SNES9x Next (Super Nintendo/Super Famicom) - VBA Next (Game Boy Advance) - Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom) - Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16) - Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal) - Mednafen NGP (Neo Geo Pocket Color) - Mednafen VB (Virtual Boy) All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they will run better on PS3 (some games would not reach fullspeed without these optimizations). ------------------------------------------------------------------------------ WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE ------------------------------------------------------------------------------ - Prboom WAD|wad - SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3| GD7|DX2|SWC - Genesis Plus GX md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG| cue|CUE - VBA Next GBA|gba - FCEUmm nes|NES|unif|UNIF - NEStopia nes|NES|fds|FDS - Gambatte gb|gbc|dmg|zip|GB|GBC|DMG|ZIP - Final Burn Alpha zip|ZIP - Mednafen PCE pce|PCE|cue|CUE - Mednafen Wonderswan ws|WS|wsc|WSC - Mednafen NGP ngp|NGP - Mednafen VB vb|VB ------------------------------------------------------------------------------ ZIP SUPPORT ------------------------------------------------------------------------------ Selecting a ZIP file will temporarily unzip that file to the harddrive. The temporary file will be deleted as soon as the game gets unloaded and/or when you quit RetroArch. NOTE: For the FBA core (and other cores that have 'block_extract' set to true) - selecting a ZIP file from the Filebrowser will load that game directly. ------------------------------------------------------------------------------ Troubleshooting ------------------------------------------------------------------------------ If you find that RetroArch no longer works for whatever reason, there is a way to get it back to work - - Remove retroarch.cfg from the 'SSNE100000' folder, then start up again. The Libretro management service in RetroArch should automatically pick a random libretro core and write this to the config file. ------------------------------------------------------------------------------ What can you expect in the future? ------------------------------------------------------------------------------ - Do a Blackberry Playbook/Blackberry 10 RetroArch port - Do an iOS port of RetroArch (will need hardware for this - gifts appreciated) - Make the libxenon port release-worthy. - Add console-friendly features (nicely formatted names for FBA, some better way to do core switching, etc) - Fix NxEngine issues on consoles - Finish up MAME 0.72 port - Finish up ScummVM port - Port of VICE to libretro - More emulators, more games that will run on RetroArch - Lots of other crazy ideas that might or might not pan out ------------------------------------------------------------------------------ Credits ------------------------------------------------------------------------------ - Mudlord for his Waterpaint/Noise shaders. - Hyllian for the xBR shader. - Opium2k for the nice manual shaders (bundled with PS3 release). - Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability. - FBA devs for adopting the libretro port. - Ekeeke for help with the Genesis Plus GX port. - ToadKing for having done a lot of work on RetroArch Wii. - Freakdave for helping out with the Xbox 1 port. ------------------------------------------------------------------------------ Websites ------------------------------------------------------------------------------ Twitter: http://twitter.com/libretro Source: http://github.com/libretro Homepage: http://www.libretro.org Opium2K DLC for RetroArch: https://code.google.com/p/retro-arch/ IRC: #retroarch (freenode) ------------------------------------------------------------------------------ RETROARCH CONSOLE ------------------------------------------------------------------------------ v0.9.8.4 ------------------------------------------------------------------------------ * [NEStopia] Famicom Disk System support. For Android users - put disksys.rom into the same folder as the FDS ROM you're trying to load. For everyone else - put disksys.rom into your system directory. - Y Button will switch sides of a disk. - If you get any problems of the sort DISK A / B ERR 07' - pressing Y button again or letting it run its course should do it. - NOTE - Famicom Disk System loading is slow, so you might be tempted to fast forward through most of it. However, I'd advise caution when doing so and to savestate regularly in case 'fast forwarding' can negatively affect disk loading. * [FBA core] Various changes/fixes - Hook up Eco Fighters controls (Turn 1/Turn 2 bound to L and R buttons) - Hook up Pnickie controls (Turn 1/Turn 2 bound to L and R buttons - press one of the buttons to progress beyond start screen) - Hook up Continental Circus controls - Brake 2/Brake 3 (L1/L2 buttons) and Accelerate 2/Accelerate 3 (R1/R2 buttons) - Hook up Gun Smoke controls - Start button (needed to progress beyond title screen) - Hook up Mighty Pang controls (P1 Shot1/P1 Shot2/P2 Shot1/P2 Shot2) - Fixed Varia Metal palette - Fixed Fairyland Story palette - Fixed Return of the Invaders palette - Fixed Act-Fancer palette issue - Endian fixes in the following games (PS3/360/Wii/Gamecube) - - Surprise Attack - Rollergames - Ultra Man - Oh My Gods - Moonwalker (Sega System 18 bootleg) [magicseb] - Hyper Pac - Snow Bros 1 - Honey Dolls - Fixes pitch issue in Gals Hustle (will possibly fix more games as well) * [FBA core] [For Wii/Gamecube/Xbox 1 only] The main FBA version now has CPS1/CPS2/ Neogeo and Mega Drive/PC Engine drivers removed. To play CPS1, use FBA Cores CPS1. To play CPS2, use FBA Cores CPS2. To play NeoGeo, use FBA Cores Neo. * [FBA core] Made FBA Cores CPS1 - use this to play CPS1 games (all CPS1 ROMs fit into memory on Gamecube). * [Android] Fixed regression where a button bound to AKEYCODE_BACK would 'exit out' of RetroArch. * [Android] Fixes Madcatz fighting stick being autodetected properly. * [Android] Input autodetection expanded - - iControlpad * [Gamecube] Made RetroArch cores 'standalone' - ie. no core switching. * [Xbox 1] Add Low RAM mode - this needs to be used to play games that won't otherwise fit into RAM, such as Street Fighter Alpha 3/Vampire Savior and other big ROMs in FBA Cores CPS2/NeoGeo/FBA. * [Unzipping [All consoles/Android]] Moved from rzlib to miniz/minizip -should increase compatibility with ZIP archives |
Download: RetroArch PS3 v0.9.8.4 CFW
Download: RetroArch PS3 v0.9.8.4 DEX
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