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EmuCR: PPSSPPPPSSPP Git (2013/02/21) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #755 from unknownbrackets/jit-minor
More x86 jit stuff
* Add a stub for clz/clo in x86 jit.
* Implement ins and ext in the x86 jit.
* Optimize out slti in the x86 jit.
I'm kinda surprised this actually happens...
* Optimize out some addu/etc. calls against imms.
* Optimize addi/addiu to just LEA when possible.
* Add more imm handling for shifts in x86 jit.
This is actually hit, and propagates more imms through.
* Merge pull request #754 from unknownbrackets/quit-fix
Fix crash on quit / pause not working
* Fix crash on quit / pause not working.
* Fix crash on Return to Menu in Symbian.
We don't want to free the executable code (actually a Chunk+Heap) using same method we use to free memory pages (delete).
This would be the same situation on jailbroken iOS and WP.
Now the JIT code is always allocated and never freed on Symbian.
* Merge pull request #752 from raven02/master
Better centering of OSK title
* Better centering of OSK title
* Merge pull request #748 from raven02/hw-fix
Fix texture stretched vertically in HW T&L
* Fix texture stretched vertically in HW T&L
* Merge pull request #750 from unknownbrackets/jit-minor
Some minor x86 jitting
* Make bitrev use less instructions in the x86 jit.
Much less.
* Don't need this with the imm code path.
* Merge branch 'cpu-minor' into jit-minor
* Reset llBit on thread switch.
Never actually seen ll used, though... but this way it should
work as advertized, as long as a syscall doesn't happen in between...
* Protect against some writes to $0.
* Implement bitrev in x86 jit + some imms.
* Implement movz/movn in the x86 jit.
* Add min and max to the x86 jit portfolio.
* Proper fix for the annoying through-mode depth issues.
* Merge pull request #751 from StorMyu/master
Change %i and %d to %X
* Update Core/MIPS/MIPSDis.cpp
* Merge branch 'master' of https://github.com/StorMyu/ppsspp
* Change %i/%d to %X
Cause it's just an easier read for every instruction to do Hexadecimal operation on Hexadecimal Immediate.
* Merge pull request #749 from chaserhkj/trans-zh
Updated simplified Chinese translation for Qt interface.
* Updated zh_CN translation.
* Updated chinese simplified translation

EmuCR: PPSSPP

Download: PPSSPP Git (2013/02/21) x86
Download: PPSSPP Git (2013/02/21) x64
Download: PPSSPP Git (2013/02/21) for Android
Source: Here



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