2013-02-19

PPSSPP Git (2013/02/19)

EmuCR: PPSSPPPPSSPP Git (2013/02/19) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #738 from oioitff/master
Fix the black screen issue for Toaru Majutsu no Index, and Toaru Kagaku no Railgun
* pos[2] is limited between 0 and 65535
fix the black screen issue for Toaru Majutsu no Index, and Toaru Kagaku no Railgun.
* Merge pull request #736 from unknownbrackets/jit-vfpu
Add more vfpu x86 jitting + somehow fix video issue
* Divide from -1.0 directly in x86 jit vnrcp.
* Initial (very inefficient) vmmov for x86 jit.
This makes #464 work (at least LittleBigPlanet), but only in x86 jit.
* Jit vzero/vone, which are easy and common (x86.)
* Tweak and note vsat0/vsat1 NaN handling.
* Drop the sign in vsqrt, but not vrsq.
* Oops, correct the bounds check.
* Fix typo, should definitely be VX().
* Implement Comp_VV2Op vfpu ops in the x86 jit.
Also, some cleanup. No need for this extra boilerplate, simplify...
This makes the Bink video issue slightly better, in jit only.
* typo
* Must restore the new scheduled event
* Very rough and basic implementation of frameskipping.
* Add some infrastructure to be used for frameskipping
* Restructure Windows "gameloop" to be more similar to others.
* Disable warning for bad prefix as it floods in Wipeout Pulse. Cleanups.
* Merge pull request #734 from unknownbrackets/jit-vfpu
Mark a bunch of VFPU ops that eat prefixes
* Add a few more OUT_EAT_PREFIX flags to VFPU.
* Mark a bunch of VFPU functions which eat prefixes.
* vi2uc, etc. should apply the D prefix as float.
So say tests on an actual PSP.
* Tests say matrices apply mask to last col (kinda.)
It seems inconsistent but probably better than before. Also add an error.
* Merge pull request #733 from unknownbrackets/warnings
Warning fixes
* Fix some misc HLE warnings.
* Fix some misc. warnings.
* Cleanup some warnings and reuse some vars.
* Proper ARM buildfix.
* Merge pull request #732 from xsacha/master
Fix framebuffer init (colorDepth)
* Fix framebuffer init. Why was it like that?

EmuCR: PPSSPP

Download: PPSSPP Git (2013/02/18) x86
Download: PPSSPP Git (2013/02/18) x64
Download: PPSSPP Git (2013/02/18) for Android
Source: Here

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