2013-02-10

PPSSPP Git (2013/02/10)

EmuCR: PPSSPPPPSSPP Git (2013/02/10) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Turn down texturecache logging a bit. Fix unfinished optimization.
* ZWRITEDISABLE should flush drawbuffer. Fixes road glitches in Ridge Racer and MotoGP.
* Merge branch 'master' into framebuffer-texture
Conflicts:
GPU/GLES/TextureCache.cpp
* Depth range should not be applied in through mode. Fixes sky in Wipeout Pure.
* Fall back to glGenerateMipmap on OpenGL ES 2.0 for now, explanation in comments.
Enable 4x aniso by default, just because. This might be turned into an option later.
* Fix mipmap-related slowdown caused by excessive texture decoding
* Merge pull request #629 from unknownbrackets/tests-faster
Turn jit back off, build server can't handle it
* Turn jit back off, build server can't handle it.
* Merge pull request #616 from mikusp/qt
Allow translation of Qt interface and add initial Polish translation
* Fix unnecessary translation in GamePadDialog
* Improve Polish translation
* Make GamePadDialog class translatable
* Translations mostly working, initial Polish translation
* Merge branch 'master' into qt
* Initial multi language support
* Merge pull request #627 from unknownbrackets/tests-faster
Make tests faster
* Update tests.
* Run tests using jit by default.
* Consider timed out tests to have failed.
* Don't sleep for vsync in headless.
Makes the tests run faster, timeout less.
* Merge pull request #623 from unknownbrackets/savestates
Fix some file-related savestate issues
* Keep filehandles open properly when loading state.
* Correct a missing field from savestates in files.
* Merge pull request #625 from unknownbrackets/buildfix
Use RemoveFile instead of DeleteFile in fs
* Use RemoveFile instead of DeleteFile in fs.
Windows defines DeleteFile to DeleteFileA/W, causing confusion.
* Merge pull request #626 from unknownbrackets/memleaks
Fix a few memory leaks
* Fix a crash in CSO reading (probably a bad rip.)
This could happen if sce_lbn is used out of bounds, maybe?
* Fix memory leak in CSO reading.
* Fix leaking VFS DirectoryAssetReaders.
* Merge branch 'master' into framebuffer-texture
Conflicts:
GPU/GLES/StateMapping.cpp
* Merge branch 'master' into framebuffer-texture
* Merge branch 'master' into framebuffer-texture
* Try to adjust texture size for fbo dimension
* Initial support for texturing from framebuffers.

EmuCR: PPSSPP

Download: PPSSPP Git (2013/02/10) x86
Download: PPSSPP Git (2013/02/10) x64
Download: PPSSPP Git (2013/02/10) for Android
Source: Here

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