![EmuCR:DeSmuME EmuCR:DeSmuME](http://img8.imageshack.us/img8/9508/2009071420435014.gif)
DeSmuME SVN Changelog:
r4523
win32-improve opengl initialization some more, add gma965 hack
---------------------
r4522
OpenGL Renderer: - Remove vertex draw batching. This fixes polygon rendering in certain games, like Metroid Prime Hunters. There is a performance penalty in doing this, but for GPUs that support VBOs, the performance hit will be negligible....
Download: DeSmuME SVN r4523 x86
Download: DeSmuME SVN r4523 x64
Source: Here
I get a compile error, archlinux 64 bits:
ReplyDelete1 -I. -I../src -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -pthread -I/usr/inc
lude/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/agg2 -I/usr/include/fre
etype2 -march=native -O2 -pipe -fstack-protector --param=ssp-buffer-size=4 -D_
FORTIFY_SOURCE=2 -MT OGLRender.o -MD -MP -MF .deps/OGLRender.Tpo -c -o OGLRender.o
OGLRender.cpp
In file included from NDSSystem.h:26:0,
from OGLRender.cpp:27:
GPU.h:123:2: error: expected identifier before numeric constant
GPU.h:123:2: error: expected ‘}’ before numeric constant
GPU.h:123:2: error: expected unqualified-id before numeric constant
GPU.h:124:1: error: expected declaration before ‘}’ token
make[2]: *** [OGLRender.o] Error 1
make[2]: se sale del directorio `/tmp/yaourt-tmp-idr/aur-desmume-svn/src/desmume-bu
ild/src'
make[1]: *** [all-recursive] Error 1
make[1]: se sale del directorio `/tmp/yaourt-tmp-idr/aur-desmume-svn/src/desmume-bu
ild/src'
make: *** [all-recursive] Error 1
and why the fuck are you posting that here?
ReplyDeleteEmucr has nothing to do with the desmume developers.