DeSmuME SVN r4523 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4523
win32-improve opengl initialization some more, add gma965 hack
---------------------
r4522
OpenGL Renderer: - Remove vertex draw batching. This fixes polygon rendering in certain games, like Metroid Prime Hunters. There is a performance penalty in doing this, but for GPUs that support VBOs, the performance hit will be negligible....
Download: DeSmuME SVN r4523 x86
Download: DeSmuME SVN r4523 x64
Source: Here
2013-02-08
I get a compile error, archlinux 64 bits:
ReplyDelete1 -I. -I../src -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -pthread -I/usr/inc
lude/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/agg2 -I/usr/include/fre
etype2 -march=native -O2 -pipe -fstack-protector --param=ssp-buffer-size=4 -D_
FORTIFY_SOURCE=2 -MT OGLRender.o -MD -MP -MF .deps/OGLRender.Tpo -c -o OGLRender.o
OGLRender.cpp
In file included from NDSSystem.h:26:0,
from OGLRender.cpp:27:
GPU.h:123:2: error: expected identifier before numeric constant
GPU.h:123:2: error: expected ‘}’ before numeric constant
GPU.h:123:2: error: expected unqualified-id before numeric constant
GPU.h:124:1: error: expected declaration before ‘}’ token
make[2]: *** [OGLRender.o] Error 1
make[2]: se sale del directorio `/tmp/yaourt-tmp-idr/aur-desmume-svn/src/desmume-bu
ild/src'
make[1]: *** [all-recursive] Error 1
make[1]: se sale del directorio `/tmp/yaourt-tmp-idr/aur-desmume-svn/src/desmume-bu
ild/src'
make: *** [all-recursive] Error 1
and why the fuck are you posting that here?
ReplyDeleteEmucr has nothing to do with the desmume developers.