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DeSmuME SVN Changelog:
r4502
Cocoa Port: - Add support for the new OpenGL 3.2 renderer. (Requires OS X v10.7 or later, Xcode 4 builds only.)
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r4501
OpenGL Renderer: - Fix bug with automatic renderer selection. - Do some code cleanup.
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r4500
win32-fix magnification filters in ogl display mode
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r4499
win32-support ogl 3.2 and oglOld driver choices independently, and fallback to oglOld when ogl3.2 cant initialize
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r4498
win32-clarify threading logic in ogl display method
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r4497
win32-make ogl display method not leak gdi handles like theyre going out of style, and run more peacefully with new opengl code (i.e. not at 2fps)
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r4496
OpenGL Renderer:
- Major rewrite of the OpenGL rendering code! Most important changes listed below.
- Encapsulate 3D rendering code in C++ classes.
- Add support for 3.2 Core Profile contexts, while preserving backwards compatibility with legacy contexts.
- Initialize the renderer to choose the best OpenGL entry points available from the driver, automatically falling back to legacy entry points as needed.
- Remove multithreading code. New and previous optimizations have obsoleted the need for it, so remove it to reduce code complexity.
- Obsolete shaders.h and add the shader code directly into the .cpp files. Ports can safely remove the shaders.h file from their project/make files.
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Download: DeSmuME SVN r4502 x86
Download: DeSmuME SVN r4502 x64
Source: Here
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