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EmuCR:x360ce x360ce SVN r505 is compiled. Xbox 360 Controller Emulator (a wrapper library that translates the xinput calls to directinput calls) which allows your controller (GamePad, Joystick, Wheel, ...) to function like an Xbox 360 controller on a Windows PC. For example it allows you to play Grand Theft Auto (GTA) game with Logitech wheel.

x360ce SVN Changelog:
r504
Get rid of InputHook.cpp
r505
Static InitDirectInput, without EnumDevices
Possibility to use ProductGUID (ie. ignore InstanceGUID) using pad option "UseProductGUID"
Added "extern "C" VOID WINAPI reset()" dll export, it resets x360ce without re-loading dll (should be really useful for GUI app)
Preliminary stuff to change DINPUT_GAMEPAD structure to class (and make live easier):
* static array g_Gamepad replaced with std::vector g_Gamepads
* static array GamepadMappings replaced with std::vector GamepadMapping
* all dwUserIndex based functions now uses DINPUT_GAMEPAD reference to reduce g_Gamepads[dwUserIndex] usage
* all xinput calls get a reference to g_Gamepads[dwUserIndex], then use it to reduce g_Gamepads[dwUserIndex] usage

Download: x360ce SVN r505 x86
Download: x360ce SVN r505 x64
Source: Here



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