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EmuCR: PPSSPPPPSSPP Git (2013/01/21) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Buildfix for Windows.
* Merge pull request #458 from Xele02/testsceio
Improve sceIo for passing autotest
* Forget headless file
* submodule sync
* Change cast which break build on linux
* Improve sceIo to pass io autotest.
io/io, io/cwd, io/directory ok
io/file still have a file mode fail
* Merge pull request #459 from unknownbrackets/jit-branch
Jit branch debugging
* Improve the speed of branch debugging a bit.
* Add some optional logging to debug jit branching.
* Add DELAYSLOT and LIKELU flags to some ops.
Should improve cycle estimate, and makes analysis easier.
* Simplify CompileDelaySlot().
* Add some checks to make sure ZERO is never set.
* Merge pull request #460 from unknownbrackets/downcount
Decrement downcount in the interpreter
* Decrement downcount in the interpreter.
* Fix bugs with fog bit in shader IDs
* Merge pull request #456 from unknownbrackets/jit-slowmem
Jit for sb, further optimizations
* Same optimization for FPU load / store.
* Optimize write to a single x64 op too.
* Avoid using EAX as a temporary where possible.
All the regs should be indirect addressing compatible. So if it's
in a reg, let's use that instead of EAX.
* Use EDX as a temporary for sb, and jit it.
* Merge pull request #457 from hrydgard/vertexcache
Vertex cache
* Cannot cache vertices when morph is enabled.
* Avoid using an element buffer in more cases.
* Tiled renderers are much faster if we clear FBOs before rendering.
Alternatively we could use glDiscardFramebufferEXT but I haven't figured out how to call it.
* Try to use glDrawArrays in more situations, saving us a buffer. Misc.
* Merge branch 'master' into vertexcache
* GPU "dirty" optimization, wip vertexcache
* Merge branch 'master' into vertexcache
* Vertex caching now works for HW transform + VBO, not including RECTANGLE primitives yet.
* Defer vertex decoding until flush. Track draw calls so that they can be cached later.
* quick implementation of sceKernelReferMutexStatus
* Merge pull request #455 from unknownbrackets/jit-slowmem
Fix stupid stupid typo breaking slowmem jit.
* Fix stupid stupid typo breaking slowmem jit.
* Merge pull request #423 from raven02/hw
Fix alpha blending for HW transform
* Fix alpha blending for HW transform

EmuCR: PPSSPP

Download: PPSSPP Git (2013/01/21) x86
Download: PPSSPP Git (2013/01/21) x64
Download: PPSSPP Git (2013/01/21) for Android
Source: Here



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