![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgBJByFbD3y_2GIOUVIcakQ5RGaCHxUp8EHNVEORh1xKS7hPWgLHjURGU8HctHRjIQH5Qfgyka9xnEfYrVFz42gNCSBN_4BHXMFDR7SgCx2-3LhtHW9jMQesDrrg4nDvGkNryAOFWzQgI/s1600/1.png)
PPSSPP Git Changelog:
* Merge pull request #397 from unknownbrackets/mpeg-fix
Clear the free packets when hitting end of video
* Clear the free packets when hitting end of video.
* Merge pull request #395 from raven02/master
Add option to disable G3D log
* Add option to disable G3D log
* Merge pull request #396 from unknownbrackets/power
Some scePower callback fixes
* Implement a basic scePowerGetBatteryLifeTime().
Was spamming the log in one game, just pretend we're plugged in for now.
* Cleanup some functions in scePower.
* Merge pull request #394 from KentuckyCompass/threaded_cwd
Threaded cwd
* helper function should be static
* map chdir paths
* Implement per-thread current directory
* Throw away unused FBOs. This gets rid of extreme slowness of Star Soldier on Nexus S for whatever reason.
* Fix logging bug
* update native
* Some realtime profiling stuff. Enable FZ (flush-to-zero) mode.
* Add kernelstats
Useful for finding out if some syscall takes unexpectedly much CPU.
* Don't lock the audio mutex if sound is off
* Merge pull request #391 from raven02/master
Fix alpha blending for HW & SW transform
* Fix alpha blending for SW transform
* Fix alpha blending for HW transform
![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWBCJrhFyt9J8kO1-JGPbZQ7xNYlBEcW_4dOErjDkEufOxq8NohcBAF3MEPiFICIXvaIKfSE8fsn_L3dkOfW7ziRlPI5qlp_YqiiUYF8ePoi3N6Go1gffUZdVYEFtJY-fwCQBHht4q4qc/s280/1.png)
Download: PPSSPP Git (2013/01/11) x86
Download: PPSSPP Git (2013/01/11) x64
Download: PPSSPP Git (2013/01/11) for Android
Source: Here
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