PPSSPP Git Changelog:
* Save 16K.
* Fix envmapping on hw transform
* Specify an older GLSL version for compat, we don't use new features anyway because of ES 2.0.
* Fix RECTANGLE rotation in the other direction too.
* Merge pull request #353 from KentuckyCompass/crashfix1
Fix crash from lastShader pointer = 0xcdcdcdcd
* Fix crash from lastShader pointer = 0xcdcdcdcd
* Win32: Reduce size of "prefill" allocation for the PSP memory space.
* Merge pull request #352 from Darth1701/master
Suppress local ISO/ELF name for privacy reasons in the log
* Update Core/Loaders.cpp
* Merge pull request #351 from unknownbrackets/analog-fix
Use 100% because 80% is in some games' deadzone
* Use 100% because 80% is in some games' deadzone.
Like Senjou no Valkyria 3. Also some games register it but move slow.
* Merge pull request #350 from unknownbrackets/psmf
Stub some scePsmfPlayer funcs to make games work
* Stub some scePsmfPlayer funcs to make games work.
Intentionally left out of DoState to avoid breaking save states for
such a little stubbing.
* Merge pull request #348 from unknownbrackets/mpeg-fix
Fix games broken by the mpeg merge
* Fake the audio timestamp, games check it.
* Enable fake mpeg mode by default.
Note: loaded save states will have it off. No UI yet.
* Notice the end of video and error appropriately.
* Mpeg timestamps are in the wrong dword order.
* Move Action out of Common, don't use savedV0.
Compiler error was annoying me anyway.
* Allow mipscalls to change the return value.
At least, seems like mpeg needs this.
* Merge pull request #349 from Darth1701/master
Atrac fix for Brandish and SoraFC
* Update Core/HLE/sceAtrac.cpp
* Seems more platforms want
* Save on gl[Enable/Disable]VertexAttribArray calls.
* Add glViewport to cached gl state. Add a couple of missing VFPU ops.
* Oops (forgot to remove a debug statement).
* Avoid setting texture filter over and over again.
* Until we implement more of sceAtrac, it's better if it pretends to be successful always apparently...
* Fix the vsocp instruction. Fixes clipping bug in Fired Up.
* Merge pull request #342 from xsacha/master
Qt Update
* Update Blackberry/Symbian packaging to v0.5
* Make dir scan work cross-platform. Update Qt project files.
* small readme fix
* Merge pull request #340 from raven02/master
Fix game break for MotoGP and FF Crisis Core (return -1)
* Fix save delete in FF Crisis Core
* Fix game break for MotoGP and FF Crisis Core
Download: PPSSPP Git (2013/01/07) x86
Download: PPSSPP Git (2013/01/07) x64
Download: PPSSPP Git (2013/01/07) for Android
Source: Here
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