PPSSPP Git (2013/01/06) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Use invalidatecachehint in dcachewritebackinvalidateall too. Count invalidations.
* Some simple optimizations to texturecache
* Add support for a couple of sceIoIoctl commands. Init some vars.
* Merge pull request #337 from unknownbrackets/texcache
Do more texcache checking for sceKernelDcacheWritebackAll()
* Update tests.
* Recheck writebackall'd textures more frequently.
Since we're dealing with texture upload speed (time), basing this off
number of times invalidated (also time usually) seems to make sense.
This helps lazy games that just use writebackall and expect their
graphics to update.
* Return errors for Dcache funcs, correctly.
* Use sceKernelDcacheWritebackAll() as a hint only.
* Merge pull request #338 from raven02/atrac-stubs
Add few stubs and add getCodecType in sceAtrac
* Add stubs and add getCodecType in sceAtrac
* Merge pull request #336 from Xele02/master
Save Update for FF1 & Brandish
* * Fill some value after save/load for game checking them
* Some game like FF1 gave a nameList with no name in it.
* Turn down log level for sceKernelDelaySysClockThread. Minimum wait time 200.
* Check some addresses - prevent possible crashes.
* update pspautotests
* Implement sceKernelDelaySysClockThreadCB
* Implement sceKernelReferThreadRunStatus
* Merge pull request #332 from unknownbrackets/mpeg-delete
Delete mpeg objects properly, fixing double free.
* Delete mpeg objects properly, fixing double free.
* Fix integer overflow in scheduling.
* Fix sceGeGetCmd
* Add Windows UI to dump next frame to log (display list commands)
* Remove some old PowerPC references...
* Implement sceKernelQueryModuleInfo
* Implement sceGeGetMtx and sceGeGetCmd
* Flush before some more display list ops
* Add the correct spelling of sceAtracGetBufferInfoForResetting. Add a psmf function.
* Fix mac build
* Merge branch 'mediaengine'
* Update cmakelists, update pspautotests
* Merge branch 'master' into mediaengine
* Merge pull request #285 from unknownbrackets/mediaengine
Fix mediaengine save states
* Can't just do that, might get the vtbl. Arg.
* Merge pull request #282 from unknownbrackets/mediaengine
mediaengine: Merge from master, add save states
* Add save stating changes to mediaengine.
Also makes it compile again.
* Merge branch 'master' into mediaengine.
Note: doesn't compile, just fixes conflicts.
Conflicts:
Core/HLE/sceKernel.cpp
Core/HLE/sceKernelThread.cpp
Core/HLE/sceKernelThread.h
* Merge pull request #249 from unknownbrackets/mediaengine
Minor media engine tweaks
* Fix crash with unitialized var in mpeg code.
* Correct mpeg lookup in sceMpegRingbufferPut().
* Fix a crash in sceMpegQueryStreamSize().
* Log the created mpeg handle for easier debugging.
* Cleanup init/shutdown for scePsmf.
Also fix some indentation.
* Use a map of mpeg handles, cleanup init/shutdown.
* Cleanup some logging, return values in sceMpeg.
* Fix bad merge in vcxproj filters file.
* Merge branch 'master' into mediaengine
* Merge branch 'master' into mediaengine
Conflicts:
Common/LogManager.cpp
Core/CMakeLists.txt
Core/Core.vcxproj
Core/Core.vcxproj.filters
Core/CoreParameter.h
Core/HLE/sceAudio.cpp
Core/HLE/sceKernel.cpp
Core/HLE/sceKernelThread.cpp
Core/HLE/sceMpeg.cpp
android/jni/Android.mk
* Merge branch 'master' into mediaengine
* Implement large chunks of sceMpeg and scePsmf with JPSCP as a guide.
Not yet hooked up to FFMPEG and doesn't quite work yet.
* Merge branch 'master'
* Merge branch 'master' into mediaengine
* More mpeg
* some initial mediaengine work
* Merge pull request #327 from raven02/save-dialog
Cosmetic fix in save/load menu when line of game data info > 4
* Run should be grayed when emulation is running
* Cosmetic fix for overwrite save dialog
* Cosmetic fix in save/load menu when line of game data info > 4
Download: PPSSPP Git (2013/01/06) x86
Download: PPSSPP Git (2013/01/06) x64
Download: PPSSPP Git (2013/01/06) for Android
Source: Here
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