Thanks martin for submitting news
no$psx v1.3 is released. no$psx is a nocash Playstation PSone emulator by martin korth
no$psx v1.3 Changelog:
- video: new rendering modes: 32bpp (mostly for MDECs), 8bpp (for old PCs), Auto - video: supports horizontal screen centering and left/right screen borders - video: matched PAL vertical centering to values used by "majority" of games - video: fixed lower-border rendering (always using xsiz instead xsiz_div16) - video: optional forced-automatic-centering (recommended for chaotic PAL games) - video: optional better-than-real rendering with quads instead of triangles - gpu: supports linestrips with uncommon end-codes (Wild Arms 2 uses 50005000h) - cdrom: supports .sub files (for libcrypt, and for .ccd's without index 0) - cdrom: supports .cdz files (and optionally deleting them after decompression) - cdrom: supports error on "standby" command (used by Nightmare Creatures 2) - cdrom: supports (de-)mute (avoid noise during modchip detect in Dino Crisis 1) - cdrom: seek+setloc goto sectors before target (not to target) (tomb raider 2) - cdrom: seek aborts reading (for Wild Arms 1 which lacks preceeding pause cmd) - cdrom: seek updates data for any following getloc (needed for Resident Evil 1) - cdrom: added getloc_l errors during seek (required for legacy of kain intro) - cdrom: added newly discovered cd xa adpcm-buffer-empty-flag (1F801800h.bit2) - cdrom: fixed subchannel-Q crc_16_ccitt byte-order (crc must be big-endian) - cdrom: odd stuff like setloc+read+setloc+read+pause+read+pause+read combos - vram-viewer: shows logged GPU command origins (CPU PC and DMA start/link) - vram-viewer: shows laser-arrow for GP0(E3h,E4h,E5h) commands draw area/ offset - vram-viewer: allows tree-access after run (fill_3d_poly_tree_if_any_if_needed) - vram-viewer: prevents mishandled ESC-key in hex-gpu-command child window - debug: dynamic data/break-list allocation (no more limit on .sym datazones) - bios: added "patch_missing_cop0r13_14opcodes_k0_k1" variant (ridge racer) - help: added details on gpu-linestrip end-code and various new cdrom details - help: added "information" on Xe Multi System Emulator's CD Image File Format - help: added notes on chaotic screen centering values used by most PAL games - icon: psx button-style icon symbols, at 12x12,16x16,32x32,48x48 pix sizes - web: uploaded photos of the psx-xboo bios and parallel port upload circuit - web: added nonazi logo (we are no longer mass-murdering ourselves in germany) |
Download: no$psx v1.3
Source: Here
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