NESICIDE v1.037 is released. NESICIDE is an Integrated Development Environment for the 8-bit Nintendo Entertainment System (NES). NESICIDE is a NES development application written with MFC and works only on Windows. The goal of NESICIDE2 is to bring this application into the modern age; it will support all 3 major platforms, as well as feature an easier to use interface. It will also have a community element that will allow users to share code, multimedia, and even entire projects/games. This is a new project and much is left to be done.
NESICIDE v1.037 Changelog:
1. Updated to QScintilla2 version 2.7.0 release.
2. The UI is now "mode based". There is a "Coding mode" and a "Debugging mode". Coding mode is intended to free up the majority of the UI for space for code documents. Debugging mode is intended to remember the prior state of debugger windows. Coding mode is sort of like "show desktop" in Windows, I guess.
3. Project Browser now has an Open Items section for easier context switching.
4. Search (Ctrl+Shift+F) dialog has been moved into the Output Pane. Output Pane is hidden unless explicitly opened (with buttons accessible in the status bar), as opposed to having it annoyingly pop open.
5. Search bar (Ctrl+F) now includes replace functionality.
6. Files can be syntax highlighted as C or assembly based on their extension.
7. Double clicking on a symbol in the symbol watch window will open a memory window to its address.
8. Context menus for Project Browser redone.
9. Breakpoints can have an exclusive/inclusive mask set on the address and data fields. Exclusive is non-one-mask bits must be zero. Inclusive is non-one-mask bits are don't care.
10. Added EEPROM support to mapper 16.
Download: NESICIDE v1.037
Source: Here
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