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EmuCR: GekkoGekko Git (2013/01/05) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.

Gekko Git Changelog:
* fixed a bug with how texcoords 1-7 were being incorrectly uploaded to the GPU
* added support for vertex color channel 1 (was previously always using color channel 0)
* changed texture purgle limit from 500 frames to 100 frames
* fixed a multitexturing bug in GL3 renderer where the active texture unit was not being set before setting texturing parameters
* moved where we load textures in the vertex manager

Download: Gekko Git (2013/01/05)
Source: Here



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